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Clean up _path_path()
functions
#76982
Merged
Maleclypse
merged 5 commits into
CleverRaven:master
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akrieger:fewer_strings_longer_paths
Dec 4, 2024
Merged
Clean up _path_path()
functions
#76982
Maleclypse
merged 5 commits into
CleverRaven:master
from
akrieger:fewer_strings_longer_paths
Dec 4, 2024
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Actually I can take care of them all. |
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Clean up external use of
Clean up Oct 12, 2024
PATH_INFO::world_base_save_path()
_path_path()
functions
I am maybe not handling resetting a world correctly |
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astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Tests
Measurement, self-control, statistics, balancing.
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Translation
I18n
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Summary
None
Purpose of change
Describe the solution
Replace string functions with path functions. Remove string functions. Rename path functions to shorter form previously occupied by string functions.
Describe alternatives you've considered
Testing
It compiles. I can write into the diary and it appears on disk in the right place. I die, and the game gets graveyarded correctly (or at least, the same as it was before. I think there's preexisting bugs). I can delete a world with active players inside and it deletes correctly.
Additional context