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Add octile distance for tripoints. #75964

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@CLIDragon CLIDragon commented Aug 26, 2024

Summary

None

Purpose of change

Part of #75945. This will allow for better vertical pathfinding calculations, allowing flying monsters to actually fly.

Describe the solution

Describe alternatives you've considered

Testing

Will do once I get tests running on my machine.

  • Add tests.

Additional context

@github-actions github-actions bot added [C++] Changes (can be) made in C++. Previously named `Code` new contributor astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Aug 26, 2024
@CLIDragon CLIDragon marked this pull request as draft August 29, 2024 06:30
@github-actions github-actions bot added <Documentation> Design documents, internal info, guides and help. NPC / Factions NPCs, AI, Speech, Factions, Ownership Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON Items: Magazines Ammo holding items and objects. Items: Gunmod / Toolmod Weapon and tool attachments, and add-ons Missions Quests and missions Map / Mapgen Overmap, Mapgen, Map extras, Map display Vehicles Vehicles, parts, mechanics & interactions Items: Food / Vitamins Comestibles and drinks Items: Battery / UPS Electric power management Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Spawn Creatures, items, vehicles, locations appearing on map Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Code: Tests Measurement, self-control, statistics, balancing. Monsters Monsters both friendly and unfriendly. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [Markdown] Markdown issues and PRs Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Melee Melee weapons, tactics, techniques, reach attack Scenarios New Scenarios, balancing, bugs with scenarios Lore Game lore, in-game communication. Also the Lore tab. Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Aftershock Anything to do with the Aftershock mod labels Aug 29, 2024
@harakka harakka removed Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Aftershock Anything to do with the Aftershock mod Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mechanics: Enchantments / Spells Enchantments and spells Martial Arts Arts, Techniques, weapons and anything touching martial arts. json-styled JSON lint passed, label assigned by github actions Items: Armor / Clothing Armor and clothing Appliance/Power Grid Anything to do with appliances and power grid Mods: No Hope Relating to the mod No Hope EOC: Effects On Condition Anything concerning Effects On Condition Mods: Innawood 🌲 Anything to do with Innawood mod Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Mods: Tamable Wildlife Mods: Xedra Evolved Anything to do with Xedra Evolved Mods: Mind Over Matter Mods: Sky Island Anything about the Sky Island mod Mods: Backrooms Mods: Isolation Protocol ☣ The total conversion mod Isolation Protocol labels Aug 29, 2024
Part of CleverRaven#74945. This will allow for better vertical pathfinding calculations,
allowing flying monsters to actually fly.
@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions and removed astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Nov 7, 2024
@CLIDragon CLIDragon marked this pull request as ready for review November 9, 2024 08:14
@github-actions github-actions bot added the astyled astyled PR, label is assigned by github actions label Nov 9, 2024
@CLIDragon CLIDragon marked this pull request as draft November 11, 2024 07:28
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