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[ Xedra Evolved ] Playable Gracken Characters #75868
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<Documentation>
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Mutations / Traits / Professions/ Hobbies
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Summary
Mods "XE Playable Gracken"
Purpose of change
I've been thinking about playable Gracken ever since I added the Gracken Forgemaster in Magiclysm. I've been talking with Standing Storm around my ideas about making the Gracken as Monster Hunter characters that build their own mutation traits like a type of biological CBMs. Inside of our c++ system this works better with traits as they have more effective controls around the key areas I want to emulate than CBMs do. This PR will likely only cover the starting Gracken character plus a few traits that they can develop just to get something out there.
Describe the solution
Species, profession, traits to support both. Needs recipes to create some of the options. Each category should have at least two distinct choices, arms for example will have two directions strong or long (reach attacks). Stomach will go in distinct directions each direction should be limited to a specific diet.
Describe alternatives you've considered
None
Testing
tbd
Additional context