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Backport few magiclysm fixes #75841

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Aug 20, 2024
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6 changes: 3 additions & 3 deletions data/mods/Magiclysm/Spells/animist.json
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,7 @@
"max_range": 3,
"min_aoe": 2,
"max_aoe": 2,
"flags": [ "SILENT", "NO_EXPLOSION_SFX" ],
"flags": [ "SILENT", "NO_EXPLOSION_SFX", "NO_CORPSE_QUIET" ],
"min_duration": 36000,
"max_duration": 1080000,
"duration_increment": 36000
Expand Down Expand Up @@ -235,7 +235,7 @@
"type": "effect_on_condition",
"id": "EOC_SUMMON_ZOMBIE_SWARM",
"effect": {
"switch": { "u_val": "spell_level", "spell": "summon_undead" },
"switch": { "u_val": "spell_level", "spell": "summon_undead_swarm" },
"cases": [
{ "case": 0, "effect": { "u_cast_spell": { "id": "summon_zombie_dog" } } },
{ "case": 5, "effect": { "u_cast_spell": { "id": "summon_dog_skeleton" } } },
Expand Down Expand Up @@ -263,7 +263,7 @@
"max_range": 3,
"min_aoe": 2,
"max_aoe": 2,
"flags": [ "SILENT", "NO_EXPLOSION_SFX" ],
"flags": [ "SILENT", "NO_EXPLOSION_SFX", "NO_CORPSE_QUIET" ],
"min_duration": 36000,
"max_duration": 1080000,
"duration_increment": 36000
Expand Down
2 changes: 1 addition & 1 deletion data/mods/Magiclysm/Spells/attunements/Tundra_Mage.json
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@
"range_increment": 0.2,
"min_aoe": 2,
"max_aoe": 2,
"flags": [ "SOMATIC", "VERBAL", "CONCENTRATE", "MUST_HAVE_CLASS_TO_LEARN" ],
"flags": [ "SOMATIC", "VERBAL", "CONCENTRATE", "MUST_HAVE_CLASS_TO_LEARN", "NO_CORPSE_QUIET" ],
"min_duration": 36000,
"max_duration": 180000,
"duration_increment": 5000
Expand Down
6 changes: 3 additions & 3 deletions data/mods/Magiclysm/Spells/druid.json
Original file line number Diff line number Diff line change
Expand Up @@ -236,7 +236,7 @@
"name": { "str": "Bag of Cats" },
"description": "Are you the crazy cat lady?",
"valid_targets": [ "ground" ],
"flags": [ "LOUD", "SOMATIC", "SPAWN_GROUP" ],
"flags": [ "LOUD", "SOMATIC", "SPAWN_GROUP", "NO_CORPSE_QUIET" ],
"min_damage": 1,
"max_damage": 12,
"damage_increment": 1.0,
Expand Down Expand Up @@ -280,7 +280,7 @@
"base_energy_cost": 675,
"final_energy_cost": 475,
"energy_increment": -5.0,
"flags": [ "HOSTILE_50", "CONCENTRATE", "SOMATIC", "VERBAL", "NO_LEGS" ],
"flags": [ "HOSTILE_50", "CONCENTRATE", "SOMATIC", "VERBAL", "NO_LEGS", "NO_CORPSE_QUIET" ],
"shape": "blast",
"effect": "summon",
"effect_str": "mon_bear"
Expand Down Expand Up @@ -511,7 +511,7 @@
"max_duration": 1080000,
"duration_increment": 36000,
"base_energy_cost": 400,
"flags": [ "SOMATIC", "VERBAL", "NO_LEGS" ],
"flags": [ "SOMATIC", "VERBAL", "NO_LEGS", "NO_CORPSE_QUIET" ],
"shape": "blast",
"effect": "summon",
"effect_str": "mon_wolf"
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -271,7 +271,7 @@
"energy_source": "MANA",
"base_energy_cost": 50,
"base_casting_time": 3000,
"flags": [ "SOMATIC", "VERBAL", "SPAWN_GROUP", "HOSTILE_50" ],
"flags": [ "SOMATIC", "VERBAL", "SPAWN_GROUP", "HOSTILE_50", "NO_CORPSE_QUIET" ],
"min_duration": 36000,
"max_duration": 1080000,
"duration_increment": 36000,
Expand Down Expand Up @@ -300,7 +300,7 @@
"energy_source": "MANA",
"base_energy_cost": 80,
"base_casting_time": 3000,
"flags": [ "SOMATIC", "VERBAL", "SPAWN_GROUP" ],
"flags": [ "SOMATIC", "VERBAL", "SPAWN_GROUP", "NO_CORPSE_QUIET" ],
"min_duration": 36000,
"max_duration": 1080000,
"duration_increment": 36000,
Expand Down Expand Up @@ -329,7 +329,7 @@
"energy_source": "MANA",
"base_energy_cost": 400,
"base_casting_time": 3000,
"flags": [ "SOMATIC", "VERBAL", "SPAWN_GROUP" ],
"flags": [ "SOMATIC", "VERBAL", "SPAWN_GROUP", "NO_CORPSE_QUIET" ],
"min_duration": 36000,
"max_duration": 1080000,
"duration_increment": 36000
Expand Down
4 changes: 2 additions & 2 deletions data/mods/Xedra_Evolved/player/cbm_spells.json
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
"name": { "str": "Swarm of Bats" },
"description": "Are you the Bat Man?",
"valid_targets": [ "ground" ],
"flags": [ "LOUD", "SOMATIC", "SPAWN_GROUP" ],
"flags": [ "LOUD", "SOMATIC", "SPAWN_GROUP", "NO_CORPSE_QUIET" ],
"min_damage": 1,
"max_damage": 12,
"damage_increment": 1.0,
Expand All @@ -31,7 +31,7 @@
"name": { "str": "Giant Bat" },
"description": "Are you the Bat Man?",
"valid_targets": [ "ground" ],
"flags": [ "LOUD", "SOMATIC", "SPAWN_GROUP" ],
"flags": [ "LOUD", "SOMATIC", "SPAWN_GROUP", "NO_CORPSE_QUIET" ],
"min_damage": 1,
"max_damage": 3,
"damage_increment": 0.1,
Expand Down
1 change: 1 addition & 0 deletions src/magic.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -157,6 +157,7 @@ std::string enum_to_string<spell_flag>( spell_flag data )
case spell_flag::EXTRA_EFFECTS_FIRST: return "EXTRA_EFFECTS_FIRST";
case spell_flag::MUST_HAVE_CLASS_TO_LEARN: return "MUST_HAVE_CLASS_TO_LEARN";
case spell_flag::SPAWN_WITH_DEATH_DROPS: return "SPAWN_WITH_DEATH_DROPS";
case spell_flag::NO_CORPSE_QUIET: return "NO_CORPSE_QUIET";
case spell_flag::NON_MAGICAL: return "NON_MAGICAL";
case spell_flag::PSIONIC: return "PSIONIC";
case spell_flag::RECHARM: return "RECHARM";
Expand Down
1 change: 1 addition & 0 deletions src/magic.h
Original file line number Diff line number Diff line change
Expand Up @@ -82,6 +82,7 @@ enum class spell_flag : int {
IGNITE_FLAMMABLE, // if spell effect area has any thing flammable, a fire will be produced
MUST_HAVE_CLASS_TO_LEARN, // you can't learn the spell unless you already have the class.
SPAWN_WITH_DEATH_DROPS, // allow summoned monsters to drop their usual death drops
NO_CORPSE_QUIET, // allow summoned monsters to vanish/leave without leaving a corpse
NON_MAGICAL, // ignores spell resistance
PSIONIC, // psychic powers instead of traditional magic
RECHARM, // charm_monster spell adds to duration of existing charm_monster effect
Expand Down
1 change: 1 addition & 0 deletions src/magic_spell_effect.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1226,6 +1226,7 @@ static bool add_summoned_mon( const tripoint &pos, const time_duration &time, co
spawned_mon.set_summon_time( time );
}
spawned_mon.no_extra_death_drops = !sp.has_flag( spell_flag::SPAWN_WITH_DEATH_DROPS );
spawned_mon.no_corpse_quiet = sp.has_flag( spell_flag::NO_CORPSE_QUIET );
return true;
}

Expand Down
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