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wrap the text in the martial arts selection window #75737

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15 changes: 10 additions & 5 deletions src/character.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13349,6 +13349,11 @@ bool Character::can_lift( const T &obj ) const
template bool Character::can_lift<item>( const item &obj ) const;
template bool Character::can_lift<vehicle>( const vehicle &obj ) const;

static std::string wrap60( const std::string &text )
{
return string_join( foldstring( text, 60 ), "\n" );
}

bool character_martial_arts::pick_style( const Character &you ) // Style selection menu
{
enum style_selection {
Expand Down Expand Up @@ -13379,9 +13384,8 @@ bool character_martial_arts::pick_style( const Character &you ) // Style selecti
ctxt.register_action( "SHOW_DESCRIPTION" );

uilist kmenu;
kmenu.text = string_format( _( "Select a style.\n"
"\n"
"STR: <color_white>%d</color>, DEX: <color_white>%d</color>, "
kmenu.title = _( "Select a style.\n" );
kmenu.text = string_format( _( "STR: <color_white>%d</color>, DEX: <color_white>%d</color>, "
"PER: <color_white>%d</color>, INT: <color_white>%d</color>\n"
"Press [<color_yellow>%s</color>] for technique details and compatible weapons.\n" ),
you.get_str(), you.get_dex(), you.get_per(), you.get_int(),
Expand All @@ -13393,7 +13397,7 @@ bool character_martial_arts::pick_style( const Character &you ) // Style selecti
kmenu.desc_enabled = true;
kmenu.addentry_desc( KEEP_HANDS_FREE, true, 'h',
keep_hands_free ? _( "Keep hands free (on)" ) : _( "Keep hands free (off)" ),
_( "When this is enabled, player won't wield things unless explicitly told to." ) );
wrap60( _( "When this is enabled, player won't wield things unless explicitly told to." ) ) );

kmenu.selected = STYLE_OFFSET;

Expand All @@ -13412,7 +13416,8 @@ bool character_martial_arts::pick_style( const Character &you ) // Style selecti
kmenu.selected = i + STYLE_OFFSET;
entry_text = colorize( entry_text, c_pink );
}
kmenu.addentry_desc( i + STYLE_OFFSET, true, -1, entry_text, style.description.translated() );
kmenu.addentry_desc( i + STYLE_OFFSET, true, -1, entry_text,
wrap60( style.description.translated() ) );
}

kmenu.query();
Expand Down
12 changes: 8 additions & 4 deletions src/newcharacter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -378,6 +378,11 @@ void Character::pick_name( bool bUseDefault )
}
}

static std::string wrap60( const std::string &text )
{
return string_join( foldstring( text, 60 ), "\n" );
}

static matype_id choose_ma_style( const character_type type, const std::vector<matype_id> &styles,
const avatar &u )
{
Expand All @@ -393,9 +398,8 @@ static matype_id choose_ma_style( const character_type type, const std::vector<m

uilist menu;
menu.allow_cancel = false;
menu.text = string_format( _( "Select a style.\n"
"\n"
"STR: <color_white>%d</color>, DEX: <color_white>%d</color>, "
menu.title = _( "Select a style.\n" );
menu.text = string_format( _( "STR: <color_white>%d</color>, DEX: <color_white>%d</color>, "
"PER: <color_white>%d</color>, INT: <color_white>%d</color>\n"
"Press [<color_yellow>%s</color>] for technique details and compatible weapons.\n" ),
u.get_str(), u.get_dex(), u.get_per(), u.get_int(),
Expand All @@ -408,7 +412,7 @@ static matype_id choose_ma_style( const character_type type, const std::vector<m

for( const matype_id &s : styles ) {
const martialart &style = s.obj();
menu.addentry_desc( style.name.translated(), style.description.translated() );
menu.addentry_desc( style.name.translated(), wrap60( style.description.translated() ) );
}
while( true ) {
menu.query( true );
Expand Down
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