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[Xedra Evolved] Add the "XEDRA Operative, Department of Extra-Normal Capabilities, SATOR Division" profession #75718
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[Xedra Evolved] Add the "XEDRA Operative, Department of Extra-Normal Capabilities, SATOR Division" profession #75718
Maleclypse
merged 11 commits into
CleverRaven:master
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Standing-Storm:xedra-hedge-mage
Aug 27, 2024
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…Capabilities, SATOR Division" profession (CleverRaven#75718) * Initial commit * change profession name * Add effect * Add more magic squares * Add To Cause Armed Men * Add research system * Add focus handling * More fixes * Remove effect after research is completed * Allow seeing underwater with To Operate Under the Water * Fix spacing, correct components
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Summary
Mods "[Xedra Evolved] Add the "XEDRA Operative, Department of Extra-Normal Capabilities, SATOR Division" profession"
Purpose of change
Talking last night about how in XE, when XEDRA learned that magic was growing more possible they would have started training people in its use, and not everyone can be a Dreamer or a Mad Genius.
Describe the solution
Add the "XEDRA Operative, Department of Extra-Normal Capabilities, SATOR Division" profession, trained in hedge magic using magic squares. Most of their hedge magic requires significant preparation in advance but can be invoked later for a minimal time investment, so it's up to them to determine how much advance preparation they want to do.
Also add six new hedge magic spells that the operative knows, each of which takes multiple hours to create the magic square:
The spells' names and effects are taken from The Book of the Sacred Magic of Abramelin the Mage, which the operative starts with. The original has a bunch more spells, but this is a translated copy, leaving open the possibility of an original German copy out there somewhere with more magic ("To Fly in the Air and Travel Any Whither", "To Heal Divers Maladies", and "To cause the Spirits to perform with facility and promptitude all necessary Chemical labours and Operations, as regardeth Metals especially" are probably of interest to survivors)
You might think "summoning food?! What?!" but if you want to repeatedly spend eight hours writing a magic square to summon a single loaf of bread or a bottle of wine, well, it's your game time (also the name is somewhat deceptive--the options are meat, cheese, bread, fish, and wine)
Also add the first part of a system I want to extend to the current hedge magic books--deciphering. This is mostly (sometimes deliberately) occult knowledge, hidden from the uninitiated, and there's no standardized form of learning the charms like in Magiclysm. So, if you find a spell book, you'll have to decipher it, spending time and testing your deduction skill against the difficulty. If you don't do well enough, your work is lost and you'll have to start over, but if you figure it out, you'll unlock the book and can learn the charms. It becomes slightly easier (10%) if you have to start over since you've at least put time into it and aren't starting from first principles, but not too easy. This is occult knowledge, after all.
Describe alternatives you've considered
Testing
Armed Men have appeared:
Researching the book can succeed. Afterwards, it works like a normal Magiclysm-style spellbook. The charms are learnable and castable, and have the appropriate effects. When summoning a bottle of wine, the wine does not spill on the floor. The armed men are friendly and disappear after the charm's duration is done. Invisibility works. Water-walking works. The XEDRA Operative does not need to study the book and begins with all appropriate gear.
Additional context
You'd think "Oh, those magic squares look easy," but the book explicitly says that only real initiates can get any power out of them.
I didn't include any lore in this PR, but I like to think that hedge magic gradually got easier and easier in the decades leading up to XE's Cataclysm, so at the start you'd need to study for years to even light a candle without using a match, and then by Current Year +1 if you had the ritual materials you could learn to do it in a few weeks. And then after the Cataclysm, it's much easier than it was before thanks to the dimensional walls falling.