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Remove unnecessary damage types #75464
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data/mods/Xedra_Evolved/monster_special_attacks/monster_special_attacks.json
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Code: Tooling
Tooling that is not part of the main game but is part of the repo.
<Documentation>
Design documents, internal info, guides and help.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
[Python]
Code made in Python
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Summary
None
Purpose of change
I didn't like the approach, picked in #75079
Now i can fix it
Describe the solution
Remove damage types used to run EOC_random_mutate
Move EoC run into ammo effect for yugg sting, and into monster attack for XE mon_mi_go_stalking_warper
Remove unused spells
Testing
Equipped armor, got dozens of shots from jugg, still can mutate when armor is penetrated