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Weekly Changelog 2024-07-29 to 2024-08-05 #75460

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Sep 10, 2024
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21 changes: 21 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -139,6 +139,7 @@ Add persistent boomer bile effect that causes a stench and skin irritation
Place_vending function can place unpowered machines
Add option to make the bleeding of a pet stop
Add different levels of vision to the overmap
Allow some small parts on helicopters
Google Maps
Dynamic trait purifiability
Add drugs and mutagens to your faction camp stores.
Expand Down Expand Up @@ -305,6 +306,8 @@ Overhaul and flesh out Barry Isherwood's rescue mission, part 2.
Adds a home canning hobby/background to character creation
Mute very divergent mouth mutations
Added apiary overmap tile to farm generation
Add Variable Snippets for Home Pictures
More detailed sunset/sunrise morale based on actual weather and traits
More detailed sunset/sunrise morale based on actual weather and traits
Sand and gravel pit location
Neutral NPCs may now be shoved.
Expand Down Expand Up @@ -396,6 +399,7 @@ Zone Manager: "Show All / Hide Distant" highlights selection
Add sorting by amount and value/volume in advanced inventory search
Addiction withdrawals are a toggleable distraction
The filter is reset when you open the construction menu
Select CC-Sounds as default soundpack if it's present on first run
Removes XS/XXXL traits from the player display
Fix message 'There is nothing to pickup'
migrate uilist implementation to use ImGui
Expand Down Expand Up @@ -617,6 +621,9 @@ Document how spellcasting proficiencies work.
[Magiclysm] Add WATERWALKING and ITEM_WATERPROOFING to Body of Spirit spell
[Bombastic Perks] Sword and sorcery-esque perks
[XE] make Tier 5 of vampirism attainable + more vampire-related tweaks
XE Stalking Warper and Cryptid Video snippets
Add a bunch of new perks to Bombastic Perks
[Sky Island] Add bunker climate control upgrade
[MoM] Make Oxygen Absorption effect visible
[MoM] Update morphic reinforcement serum with MUT_INSTABILITY_MOD, switch it and noetic resilience treatment over to `consume_drug` use action
[XE] Add Tier 5 vampire powers
Expand Down Expand Up @@ -727,6 +734,8 @@ more monster balance documentation
update Hub 01 armor repair fees and timeframes
Add Wound Care proficiency for Park Rangers
Opiate shakes caused by cravings go away after taking opiates. Other shakes are unaffected.
Remove guaranteed residential solar, add random residential solar
Mortar is now a recipe on cement bags
let hospitalized humans revive as zed crawlers
Cramped space doesn't prevent sleep
rebalance beverage quench based on oral hydration index
Expand Down Expand Up @@ -950,6 +959,15 @@ Civilianize Semi Auto MP40
Stop wasting dodge attempts on things you can't even see
[MoM] Fix possibility of studying new powers concurrently.
Wrong header restoring saved AIM layout
Provide insertion failure reasons from only eligible pockets
Prevent segfault when unloading from spillable container
safer NPC ranged weapon use
XE Undine and Salamanders no longer sweat
Prevent segfault when target of firstaid_activity_actor disappears
Prevent segfault if repair item disappears
Prevent negative array index for floor_cache
Set owner of disassembly result
Avoid crash when the character has no proficiencies and we press enter on them inside Character menu "@
Prevent phantom cramped space on empty tiles
increase Flame Immunity heat resist so you're actually immune to fire for real this time
Removes superglue recipe
Expand Down Expand Up @@ -1004,6 +1022,7 @@ Decrease memory overhead by about 200MB or about 15% by slimming down mapgen dat
Faster ascii overmap drawing
Optimize item::stacks as well as allocation patterns in item and elsewhere
cache available recipe list in craft menu
Optimize typed coordinate conversion functions for widespread savings
NPCs take less time to check for enemies.


Expand Down Expand Up @@ -1069,6 +1088,8 @@ LIXA connect_group
Allow EOCs to check and modify battery charge in items
clean up overmap drawing code and consolidate to one function
Jsonized end screen
Quick setup at start for debug worlds/characters
Random NPC classes can define weighted chance of spawning, relative to other random NPC classes
Specify see_cost for overmap terrain with an enum instead of an integer
Add Flathub download button and Flatpak manifest
[EOC] Support user-input text in EOC (similar to num_input in `math`)
Expand Down
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