Pruning the old to-hit
syntax - Part 2
#75311
Merged
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Summary
None
Purpose of change
Continuation from #75267
Describe the solution
Going through parts of
generic.json
and the entirety ofgeneric/currency.json
Methods very similar to #75267, most items here had a damage buff if were touched as well. However, these files included a lot of items that reached very high mass, and I opted not to alter their damage values too much if at all as I didn't want to accidentally make them good weapons, which my calculations would probably result in.
I opted to completely ignore the damage for items made of tree bark, unhardened clay, or powders in addition to the list from the PR linked above, however. I also opted to completely exclude the broken tent, as I could not visualize how it could be used as a weapon at all.
Describe alternatives you've considered
Testing
Additional context