[Xedra Evolved] Replace solid fog field with solid fog terrain #75191
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Summary
Mods "[Xedra Evolved] Replace solid fog field with solid fog terrain"
Purpose of change
The sylph altar was causing massive slowdown for anyone near it, presumably due to trying to calculate light levels or sight distances or something similar through the fog field.
I didn't notice this when I first PRed it because of debug clairvoyance. You didn't change, you didn't improve, nothing was ventured and nothing was gained etc.
Describe the solution
Change the field into terrain.
If some version of #61872 gets PRed, the fog can be translucent.
Describe alternatives you've considered
Testing
It works, no slowdown.
Additional context