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Apex Predator is on top of the food chain #74390
Apex Predator is on top of the food chain #74390
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I can see the higher bonuses when you did learn one, but what's the rationale behind removing the penalties for not knowing a prof? I also don't see the wp learn speed bonus from a flavor perspective - you're explicitly giving up learning stuff in favor of instincts, and learning profs are mostly done while meticulously dissecting your enemies. |
To this end, perhaps it would make more sense to significantly increase the weakpoint proficiency learned from combat, rather than just give a flat bonus to learnspeed. Maybe even decrease it for dissection? Would make a lot more sense with the flavor of learning more from combat but losing intelligence, although I think it would need new infrastructure to make work. |
We have infrastructure for crafting profs, to estimate your gradual improvement in certain area, by decreasing penalties along with the progress of getting the prof.
It might be my word choice that makes you have this feeling. It's not really "learning", just "earning" the progress by predation, in the other words, killing and feast of flesh and blood. And yes, dissecting is a huge exp source of prof earing progress, but "instincts" can also let the Apex Predator find its enemy's weakness naturally. Fundamentally, if you consider the progress of earning weakpoint profs as the progress of recalling bestial instincts to kill, it's just working like the existing COMBAT_CATCHUP modifier for combat skills IMO. |
I just came up with an idea: what if we change the exp source for bestial mutants, like not earning proficiency progress from dissection, but from butchery? |
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
I don't think it's a good idea to make butchery more profitable for beasts than for others. If anything, beasts should be less precise with their butchery than humans. It would be much more fitting to have a higher learning rate from combat and a lower from dissection (although low INT may be enough: I don't know). |
After diving into the codes, I found out that the way we get weakpoint prof to improve is just wierd now. I will make another PR to solve it, as it's not limited to things I implemented here, and I don't want to make this PR too complicated. |
Buffing prof learned in combat and disabling dissection would be how I'd see that work. The point of weakpoints is they are a thing you need to learn, and blunting the penalty feels very heavy-handed in that context. |
Did you see #74426 ? |
If you want an immediate solution, I can go with a workaround to simply cut xp from dissection for predators in this PR. But to properly and thoroughly solve the problem, I urge you to see #74426 and give me some suggestions there. |
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
To be clear about this point, this rationale is never correct. Skills and proficiencies are always about learning and practice. Drop the lowered penalty for not having the proficiency, lower the multipliers you're adding (3x is a ridiculously high multiplier). That seems to apply to both learning speed and bonuses once you have the proficiencies, this shouldn't be many times better than a base human, just marginal. Ideally if you're leveraging instinctual targeting of weak points it would skew toward the weak points that real predators attack (hamstring, nape of neck) at the cost of others that a more intelligent fighter would focus on such as armor gaps and less obvious anotomical features. That's obviously out of scope for this PR, just trying to look ahead a bit. The way I could see this working is having a list of weakpoints that get a boost, and the others get a penalty. Overall I'm kind of sckeptical of this new proficiency configurability on behalf of one mline. |
I will calculate the overall improvement later and see how should I change the numbers.
There were not many responses in #74285 , so I just did this one with my own rationale (and I got a 👍 from Maleclypse😣) |
Eek, I just misunderstood the mechanic😶🌫️ |
About the speed bonus, as you can see in #74426 (comment) , the progress you can get from practice_hit and practice_kill is negligible compare to practice_dissect. |
About this, few weakppoints in dda meet this criteria, maybe Cyborg Anatomy and Synthetic Armors? Even the logic that bestial mutants being bad at finding this kind of wp is doubtful to me, because they are not just ordinary beasts, but survivors and successful predators in this post-apocalyptique world. There is no reason that they can not see cyborgs and fully armed militias as preys, and there is no essential difference between natural armors and implants and synthetic armors IMO. |
To the extent that they are overriding their instincts with their knowledge from being intelligent, they should lose any bonuses gained from their instincts. You're trying to have it both ways by saying they get a boost because of their killer instincts, without acknowledging how those instincts can be wrong and counterproductive in some circumstances. |
I just found out that I missed a disscusion before, and changed my mind today.
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It's extremely unclear what that is trying to achieve (mathematically), and no I don't like the "gradual proficiency gain" concept here, especially since I am pushing for weak point proficiencies to be even more binary than they are now. |
Ok, then I'll close this one. |
Summary
Features "PREDATION mutations will give you bonus on weakpoint"
Purpose of change
Close #74285
Predators should also have the ability to fight better with their skills.
Describe the solution
Now PREDATION mutations will give your character bonus on weakpoint proficiencies.
First, you get more bonus from knowing certain weakpoint, and suffer less when not knowing certain weakpoint proficiencies.
With Culler, default_weakpoint_penalty will have a +1 to decrease the effect of
default_weakpoint_penalty
.With Apex Predator, you get an extra +3
default_weakpoint_bonus
when knowing certain weakpoint proficiencies, and will not suffer fromdefault_weakpoint_penalty
.Second, your character can learn weakpoint proficiencies faster.
With Apex Predator, you will be able to learn weakpoint proficiencies four times as fast.
Culler is not affected.
For the part of learning speed, I added some infrastructure, so it can be used for other enchantments. See the doc for more details.
Testing
Compiled and tested locally. The melee_test failed for one time while adjusting things, it's only once so I'm not sure if I fixed it or it's just some RNG stuff.
Additional context