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Aftershock: Urban farms #74239
Merged
Maleclypse
merged 2 commits into
CleverRaven:master
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John-Candlebury:afs-greenhouses
Jun 2, 2024
Merged
Aftershock: Urban farms #74239
Maleclypse
merged 2 commits into
CleverRaven:master
from
John-Candlebury:afs-greenhouses
Jun 2, 2024
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[JSON]
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Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Spawn
Creatures, items, vehicles, locations appearing on map
Monsters
Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Mods: Aftershock
Anything to do with the Aftershock mod
Items: Armor / Clothing
Armor and clothing
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Jun 1, 2024
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Jun 1, 2024
data/mods/Aftershock/maps/furniture_and_terrain/furniture_habitat.json
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…tat.json Co-authored-by: casswedson <[email protected]>
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astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
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Summary
Mods "Aftershock: Add urban farms as town buildings"
Purpose of change
Adds a modular Cross shaped habitat structure for general use and future expansion within the mod. Right now only the base structure, and central modules are in, alongside a "greenhouse" wing for the structure.
Describe the solution
The main greenhouse level and rogue bots within:
The upper control room
Mostly spawns tools alongside toxic pesticide that is great at killing anything that breathes. Includes some new clothing pieces too.
Testing
Visited the map a few times.