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Backport #70957 #73973
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Backport #70957 #73973
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* Update Makefile still set to 0.F! * Update release.yml * Update vcpkg.json * Update vcpkg.json * Update version.cpp * Update main_menu.cpp * Update src/main_menu.cpp Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
…H-automation Automation changes for 0.H release candidates
Co-Authored-By: LyleSY <[email protected]>
…avior when used in sorting (CleverRaven#72942) (CleverRaven#73669) Co-authored-by: Kate <[email protected]> Co-authored-by: andrei <[email protected]>
Co-authored-by: Brambor <[email protected]>
Co-authored-by: Binrui Dong <[email protected]>
…n#73686) * Backport updated release notes generation workflow to 0.H
Otherwise 0.H or experimental build can just get skipped.
…#73683) Co-authored-by: Jianxiang Wang (王健翔) <[email protected]>
Co-authored-by: Anton Simakov <[email protected]>
no more mininuke loudness levels from exploding pupating zeds also increase aoe cause they were failing to spawn even if the pupating zed was by itself with nothig around it, tweak a few things also add a description sound Co-authored-by: casswedson <[email protected]>
…en#72222) * NPCs will prioritize wielding ranged weapons when allowed. * style of comment
github-actions
bot
added
Items: Food / Vitamins
Comestibles and drinks
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Spawn
Creatures, items, vehicles, locations appearing on map
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
Code: Tests
Measurement, self-control, statistics, balancing.
[C++]
Changes (can be) made in C++. Previously named `Code`
Monsters
Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Melee
Melee weapons, tactics, techniques, reach attack
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
[Python]
Code made in Python
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Items: Containers
Things that hold other things
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Mechanics: Enchantments / Spells
Enchantments and spells
Items: Armor / Clothing
Armor and clothing
Appliance/Power Grid
Anything to do with appliances and power grid
Mods: No Hope
Relating to the mod No Hope
EOC: Effects On Condition
Anything concerning Effects On Condition
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Mods: Desert Region
Anything relating to the Desert Region mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods: Bombastic Perks
Mods: Mind Over Matter
labels
May 20, 2024
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Labels
Appliance/Power Grid
Anything to do with appliances and power grid
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Build
Issues regarding different builds and build environments
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Info / User Interface
Game - player communication, menus, etc.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Armor / Clothing
Armor and clothing
Items: Containers
Things that hold other things
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mechanics: Enchantments / Spells
Enchantments and spells
Melee
Melee weapons, tactics, techniques, reach attack
Missions
Quests and missions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Bombastic Perks
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods: Desert Region
Anything relating to the Desert Region mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: No Hope
Relating to the mod No Hope
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
[Python]
Code made in Python
Spawn
Creatures, items, vehicles, locations appearing on map
Translation
I18n
Vehicles
Vehicles, parts, mechanics & interactions
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Summary
None
Purpose of change
Solves a stable blocker
Describe the solution
Backport #70957
Describe alternatives you've considered
Testing
Additional context