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Weekly Changelog 2024-05-13 to 2024-05-20 #73952

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22 changes: 22 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -119,6 +119,8 @@ Unhardcode and limbify attack vectors
Add new function follower_present for use in JSON
Graphical construction preview
Resume butchering
The player can swap between defined outfits with the 'set of clothes' item
Limbify consumption times
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## Content:
Expand Down Expand Up @@ -244,6 +246,11 @@ Add XL and XS versions for french maid clothes/aprons/hats
Fridges and freezers. What do you mean 'we already have some'?
New portal monsters: unviable life forms
Challenge start - hunted forever. Starts with the nemesis, but it comes back stronger everytime it dies
Adds a new globally unique special to spawn in the ocean : an Oil Platform !
Added tarot cards as a variant of playing cards and added Ouija board as a playable board game.
Overhaul and flesh out Barry Isherwood's rescue mission
Adds the last remaining natural frog species native to New England.
Prepper Militia Community
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## Interface:
Expand Down Expand Up @@ -306,6 +313,9 @@ Show NEW! in List Items menu
Adding spell name to the casting... widget
Adding Classless as a supernatural category
Mission UI migrated to imGUI
Provide a visual UI for changing vehicle part shapes
Don't show gun without default ammo defined as an option in reload ui
Rename cover ---> concealment
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Expand Down Expand Up @@ -460,6 +470,9 @@ Aftershock: New combat bionics
Aftershock: Add a space station clothes store
[MoM] Using psionics in or near the Nether is more powerful, but also more risky
[No Hope] Adds a difficulty setting prompt to determine item spawn rates
[MoM] Add triffid psions
Aftershock: Add poison based bullets, grenades and 'toxic flamethrower'
Give Liam opinions in XE


## Balance:
Expand Down Expand Up @@ -529,6 +542,7 @@ Unattended crops that are ready to harvest will die if not harvested before thei
Make Quadcopter Drones Produce Sound
Make most plastic and glass containers transparent
Added limb blocking to bionic styles
The average skill level of NPCs will rise over time


## Bugfixes:
Expand Down Expand Up @@ -692,6 +706,11 @@ Maybe prevent rare crater generation error
AIM: Now moving all items will not move favourite items, if other items are present.
Misc repair kit draws ammo from around player and inventory, opposed to an internal ammunition pocket.
Fixed issue where Android gesture inputs were not recognized by ImGui windows
Fixed arrows disappearing when unwielded
The old wool staple recipe resulted in mass and yarn duplication. We respect the law of conservation of energy here.
Fix for massive slowdown when NPC crafting speed drops below 0.0
Removes MP18, PLR 16, OA 93, M231, Mossberg Brownie
Pseudo terrain appearing in fields when using mods is fixed (won't affect existing fields)
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## Performance:
Expand Down Expand Up @@ -719,6 +738,7 @@ Skip MGOAL_Find_Item if the player is busy.
Avoid wasteful loop in map special road connections
Decrease memory overhead by about 200MB or about 15% by slimming down mapgen data structure.
Faster ascii overmap drawing
Optimize item::stacks as well as allocation patterns in item and elsewhere


## Infrastructure:
Expand Down Expand Up @@ -775,6 +795,7 @@ Deleted the ImGui enable/disable toggle, turns on ImGui globally in CDDA
Use test enumerating item spawns to make assertions about the rate of appearance of different items.
Add perceived kwarg to pain_eval math function, apply it in Mind Over Matter
refactored ImTuis drawing code to fix a black screen issue, and to improve performance
Adjust how `open_container` affects `Character::dispose_item`
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## Build:
Expand All @@ -793,6 +814,7 @@ CMake: Add LLVM build for Windows and other linker fixes
Use one precompiled header
Fix zlib old-style-cast build breakage
Fix crash with imgui and CMake
Update Flatpak manifest to use clang and include the default soundpack


## I18N and A11Y:
Expand Down
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