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Operation: Update TropiCata #73663
Operation: Update TropiCata #73663
Conversation
@Xaritscin I'm gonna need to know if you're still active in the repo or not, because you've been MIA for like a year now |
The only reason I stuck the coords in Central America was bc there was some interest at the time of actually mainlining the region a realistic distance to the south (with start scenarios) when we get the ability to have multiple regions but idk how realistic that happening is |
I am still against sacrificing 50% of the mod content to move the setting elsewhere, personally. Let it stay a mod. There's no reason for it to be vanilla unless we want to simulate all of the US, Mexico, and all the way down to Nicaragua. |
Well that would be the hypothetical idea ye c; |
It also has some wildlife from outside Brazil, admittedly (one species of crab), but it was the only region I could find that had most of the current mod content fit it. Anywho, the question about blacklisting/whitelisting overmap extras stands. |
What differences do you want there to be between vanilla and TropiCata extras? |
The point is - I don't think there need to be any? There might be some extras that wouldn't make sense in TropiCata, but most would. But if I'm reading the files correctly, currently in the regional settings there's a manually curated list of which map extras can spawn with the mod? |
I'm using #73602 as a good excuse to go through and make most of the remaining region settings overlays instead so they don't need to maintain their own lists of city buildings and extras etc and I'll hit TropiCata in that bc it's affected by the bug |
Gotcha. I'll ignore that part for now then and let you take care of that in this case. |
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Since #73602 seems to be in limbo I'm gonna bite the bullet and get this merged in the current state. Doesn't fix all the issues I was hoping to tackle, but it at least makes the mod able to be loaded onto a world without an error screen so that's progress. |
* region change * fix the error + groundcover proportions * lower dirt weight * update the blacklist * fish blacklisting * blacklist amphibians * factions
Summary
None
Purpose of change
TropiCata has been rotting for a long while. Which is a shame because the idea behind it is cool. Recently due to some of my other PRs I looked at its code and... it's barely held together. So here I am, trying to make it a mod people play more than once in 6 months.
Describe the solution
TODO:
Describe alternatives you've considered
Testing
Additional context