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enable barrel swabbing #73468
enable barrel swabbing #73468
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quick way to prevent rusting
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: anothersimulacrum <[email protected]>
Co-authored-by: anothersimulacrum <[email protected]>
Co-authored-by: anothersimulacrum <[email protected]>
…e a reason it was done as a string by the set_variables command immediately prior to the change that I used as a template for my MULTIPLY entry
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: anothersimulacrum <[email protected]>
I'm not super familiar with how we're doing blackpowder fouling presently. Is this making it more, or less, annoying to manage? |
Swabbing gives you more time before the gun rusts with minimal tools and minimum time. There are some math changes as well but core mechanics remain the same. So I would say LESS annoying but not a panacea. |
Did you have any additional questions? |
Could you resolve conflicts? I wouldn't be sure how to fix that rebase. |
Can you tell if this would work?
|
I think I got it. |
Summary
Content "Adjust black powder fouling"
Purpose of change
Make black gunpowder usage and rusting mechanics more realistic.
Describe the solution
Added some CPP to enable ADJUSTMENTS to rust in addition to the existing SETTING of the dirt variable. Then added a fix and a fault. Also made rusting more dependent on dirt level.
Describe alternatives you've considered
Adjusting gun reliability based on dirt level.
Testing
Fired a black powder load and looked at how the rusting changed after the shot and after the mend procedure.
Additional context
I asked a reddit community specializing in this sort of stuff. See results below: