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Minor generic zombie balance edits 6 #73059

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Karol1223
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@Karol1223 Karol1223 commented Apr 16, 2024

Summary

None

Purpose of change

Weirdness caught during the creation of #72534 that I was advised to PR separately for the ease of reviewing

Describe the solution

  • Kevlar brute now burns into a fiend as opposed to a scorched zombie, as a brute should
  • Kevlar hulk got a volume increase to match our standard hulk, also got the small head weakpoint set and now burns into a fiend
  • Military pilots got their night vision taken down from 5 down to 3
  • Armored zombie got its speed lowered to 50
  • Skelejugg and skelebrute got a nose each
  • Skeletal zombies now actually burn into scorched variants
  • Lowered survivor zombie speed to match tough zombie, elite survivor speed lowered from 110 to 90
  • Removed shrieking, dodge and heightened vision from survivor zombies - them being better at surviving at humans doesn't mean they zombify into some already evolved form. Also took away elite survivor night vision for the same reason. Gave them a scratch attack to match default zombies
  • Increased survivor zombie aggression to 100
  • Slightly lowered paramilitary zombie armor to not be on par with actual soldiers
  • Removed unused scent fields from tentacle zombies
  • Increased mid-stage tentacle zombie grab strength to 15 from 12, final stage to 50 from 30
  • Removed final stage tentacle zombie small head proficiency since it doesn't have a proper head as well as made it no longer train hulk proficiency since it's not hulk-sized
  • Lowered batwing and garghoul zombie grab strength to 15 each since they no longer have fully functional hands
  • Removed garghoul small head weakpoint and made it burn into a normal scorchie instead of a fiend - it's not a brute, it's a brute equivalent, but since it shrinks instead of growing those wouldn't apply

Describe alternatives you've considered

Testing

Additional context

Hopefully the final push needed for #72534

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Apr 16, 2024
@github-actions github-actions bot added Code: Tests Measurement, self-control, statistics, balancing. [C++] Changes (can be) made in C++. Previously named `Code` Monsters Monsters both friendly and unfriendly. labels Apr 16, 2024
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • zombie survivor test onlys

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

Hints for adding a new word to the dictionary
  • If the word is normally in all lowercase, such as the noun word or the verb does, add it in its lower-case form; if the word is a proper noun, such as the surname George, add it in its initial-caps form; if the word is an acronym or has special letter case, such as the acronym CDDA or the unit mW, add it by preserving the case of all the letters. A word in the dictionary will also match its initial-caps form (if the word is in all lowercase) and all-uppercase form, so a word should be added to the dictionary in its normal letter case even if used in a different letter case in a sentence.
  • For a word to be added to the dictionary, it should either be a real, properly-spelled modern American English word, a foreign loan word (including romanized foreign names), or a foreign or made-up word that is used consistently and commonly enough in the game. Intentional misspelling (including eye dialect) of a word should not be added unless it has become a common terminology in the game, because while someone may have a legitimate use for it, another person may spell it that way accidentally.

@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Apr 16, 2024
@Maleclypse Maleclypse merged commit cd18044 into CleverRaven:master Apr 18, 2024
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@Karol1223 Karol1223 deleted the when-the-zombies-are-unbalanced! branch April 18, 2024 16:13
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