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Fix split vehicles always using the incorrect pivot point #73055

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Apr 20, 2024
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4 changes: 2 additions & 2 deletions src/vehicle.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2335,8 +2335,8 @@ bool vehicle::split_vehicles( map &here,
if( new_vehicle == nullptr ) {
// make sure the split_part0 is a legal 0,0 part
if( split_parts.size() > 1 ) {
for( size_t sp = 0; sp < split_parts.size(); sp++ ) {
const vpart_info &vpi_split = parts[split_parts[sp]].info();
for( int sp : split_parts ) {
const vpart_info &vpi_split = parts[sp].info();
if( vpi_split.location == part_location_structure && !vpi_split.has_flag( "PROTRUSION" ) ) {
split_part0 = sp;
break;
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