Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Weekly Changelog 2024-04-08 to 2024-04-15 #73034

Merged
merged 3 commits into from
Apr 21, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
18 changes: 18 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -104,6 +104,7 @@ EoCs support mutate_towards directly
make `u_spawn_item` to support the item group whose subtype is `collection`
Add u_wants_to_talk/npc_wants_to_talk EOC effects
Player can eat from camp larder(always). Workers receive spent food from it when being assigned to work (requires NPC needs enabled).
Implement IME pre-edit text for CJK text
Allow effects disabling (conditional) limb flags


Expand Down Expand Up @@ -400,6 +401,11 @@ More specific messages for being unable to use supernatural powers
Tune channeling spells with scale modifier.
[MoM] Edit portal storm conditions to support moddability, use that for Telepathic Shield in MoM
XE: Trait to avoid learning dream magick
[MoM] Oubliette works on NPCs now
[MoM] Utilise test_eoc functionality to reduce duplicate conditions
[MoM] Power maintenance message change
[DinoMod] Iguanodon
[Bombastic Perks] Add more perks



Expand Down Expand Up @@ -464,6 +470,8 @@ Remove rapid strike from knives
Hub MDS fix and material update
Instability no longer accumulates or decreases; it depends on how many mutations you have, and how many are outside of your current tree
Pain is painful
Pain was a bit too painful
shoggoths cannot eat artifacts


## Bugfixes:
Expand Down Expand Up @@ -601,6 +609,12 @@ Fix migrating from item variants when the variant has been deleted
NPCs can develop vitamin diseases
Rotten food doesn't become fresh when crafted with
fixes issue where NPCs could take an item like canned corn as a donation and would remove the corn from the can and give you the can back.
Rest quality is not always positive, negative rest quality will slow your bandaged healing
Fixes ImGui keybindings UI not allowing the user to scroll
fixing issues where ImGui popup changes size sporadically. Fix issue where keybindings filter box deactivates unexpectedly
fixes issue where all ImGui windows display wrong when the window scaling is not 1
Fixed issue where new ImGui popup does not obey the default option requested by user
Fixed issue where the keybindings UI doesn't let you press the plus key to add a local keybinding


## Performance:
Expand Down Expand Up @@ -676,6 +690,9 @@ Update houses to utilize palettes
Added SMALL_HIDER flag to various monsters.
Test case: NPCs prefer to use guns
Rename 'fatigue' to 'sleepiness', mostly on the back end, to avoid confusing different ways of being knackered
EOC proficiency adjustments use normal training route by default
Improve spell checker tokenization and reporting
Deleted the ImGui enable/disable toggle, turns on ImGui globally in CDDA


## Build:
Expand All @@ -693,6 +710,7 @@ Added WebAssembly build via Emscripten
CMake: Add LLVM build for Windows and other linker fixes
Use one precompiled header
Fix zlib old-style-cast build breakage
Fix crash with imgui and CMake


## I18N and A11Y:
Expand Down
Loading