Unhardcode dead vegetation extras #73022
Merged
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Summary
None
Purpose of change
Realised I had 2 half a year old local branches unhardcoding extras that I forgot to finish '^^
Hardcode bad
Describe the solution
Unhardcode
mx_dead_vegetation
andmx_point_dead_vegetation
Doesn't delete
dead_vegetation_parser()
bc it's annoyingly used bymx_portal_in
mx_dead_vegetation
now only affects some of the map rather than the perfect square it affected beforeDescribe alternatives you've considered
Ideally I'd get around to making
ter_furn_transform
s to transforming between types and to include items but I imagine that's quite a bit of work so for now this just randomly places items in the affected area.Testing
Additional context
Example of
mx_dead_vegetation
:Example of
mx_point_dead_vegetation
: