-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Meat Lab Ghoul Nests #73007
Meat Lab Ghoul Nests #73007
Conversation
Can you also remove or highly reduce number of breathers mentioned in #71349 because of them the meat labs became a most fps death places? |
Minor linguistic clarification: A pallet is something used for moving goods around, while a palette is what painters use when painting. Probably not much risk for confusion, as pallets aren't used in the game, I think. I've seen several cases of the wrong word being used, hence this comment. |
Gave the issue a read and it seems the bug is related to monster vision, they are processing vision even when their definitions state they should be blind. Not able to fix this, and I rather not simply hide the underlying bug by making the breathers not spawn. Sorry. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Hey John, if you don't mind I'm going to look at getting this complete. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Closing as stale. If you wish to continue working on this, ping me to reopen. |
Summary
Content "Create unique content for the meat lab."
Purpose of change
Quite the title.
Add some unique chunks that directly relate to the monsters in: #72969. Meant to spawn both the creatures and items/mechanics directly related to them.
More incoming as the linked PR develops.
Describe the solution
Uses the same chunk-parametric pallete system that powers the normal and meat microlab variants.
Describe alternatives you've considered
Testing