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Mansion Escape balance update #72787
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Cool balance changes. Me likey.
Co-Authored-By: NetSysFire <[email protected]>
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I had to reduce the standard spawns of the mansion because of the currently buggy banishment EOC, but apart from that this seems to be working fine, there are some further changes I would like to do with respect of the medieval weapons randomly scattered around the mansion but those will be done in another PR, for now this one is ready. |
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Auto-requesting reviews from non-collaborators: @Night-Pryanik
Summary
Balance "Several balance changes to the Mansion Escape scenario and related monsters/spawns"
Purpose of change
There was a recent removal of the crossbow feral and confinement of the rest of the mansion ferals to scenario only, so I decided this was a good time to update and improve the balance of the scenario in question, there were also some problems with the recent confinement of the ferals, removing some flavor to the location, so I went around to recover that.
Describe the solution
Spawns:
Monsters:
Describe alternatives you've considered
More/Less monsters, or more noise, but after much testing I feel the numbers are now in a good place.
Testing
Spawned several times with different numbers and let the game run for half a day to see the locations and groupings of the monsters (Currently they will still remain separated enough to serve as a warning line), teleported in front of a servant feral and waited some time to see the rest of the monsters come running to my location, teleported to a room next a well dressed feral and waited some time to hear the feral calling me out, teleported to a safe room and waited some hours to wait for any sounds, detected some sounds coming from monsters not too far away.
Teleported in front of a servant feral armed only with my trusted cudgel and no knowledge of combat, I managed to kill it before being surrounded by all sides by enemies hearing the calls of the servant I just killed and ended up mauled to death.
Tested with a real run of the game and I have to say it is really fun! You have to take care quickly of the feral servants you see, or run quickly, because they WILL summon their brethren and together they will maul you to death!
Additional context
I hope this update manages to make the scenario even more fun for players! It will somewhat decrease the difficulty of the start of the scenario but these changes should also complicate surviving for careless players who just rush towards every enemy they see.
Oh, and the boarded mansion of the scenario uses a monster group that does not include civilians because if too many were present all enemies tended to group in one or two locations, they can still very rarely spawn in the parts of the mansion that are not changed from the vanilla mansion.