Assign default value of 1.0 for fault price modifiers, instead of 0 #72237
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Summary
None
Purpose of change
All guns with even a speck of dust were worth $0, because I forgot to assign a default price_modifier for faults (defaults to 0). My mistake made in #72142
Describe the solution
Set the default to 1.0, as intended.
Describe alternatives you've considered
Testing
Guns with fouling (fault) sell for the same price as guns without fouling, as intended. (Fouling has no price_modifier assigned)
Additional context