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Cramped space. Incorrect volume calculation? #74068

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IdleSol opened this issue May 25, 2024 · 7 comments · Fixed by #74162
Closed

Cramped space. Incorrect volume calculation? #74068

IdleSol opened this issue May 25, 2024 · 7 comments · Fixed by #74162
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(S2 - Confirmed) Bug that's been confirmed to exist

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@IdleSol
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IdleSol commented May 25, 2024

Describe the bug

Standard character. Completely naked. Sits in a normal car and gets this effect.

It should not be like this. My assumption is that the calculation of character volume or free space is not done correctly.

Attach save file

Бивис-trimmed.tar.gz

Steps to reproduce

Create a character and get in the car.

Expected behavior

Lack of effect, for a normal character on a normal car.

Screenshots

pict 1

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19043 (21H1)
  • Game Version: cdda-experimental-2024-05-25-0347 388ca6c [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Stats Through Kills [stats_through_kills]
    ]

Additional context

Additionally looked at how this effect would react to starvation. Set it to 15k cal (skeletal). The effect didn't go anywhere.

@IdleSol IdleSol added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label May 25, 2024
@IdleSol
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IdleSol commented May 25, 2024

Some tests are.

  1. Create a vehicle (1 frame). No effect
  2. Add a seat or trunk. There is an effect.

UPD. Built a test car
Бивис-trimmed.tar.gz

  1. Frame - not
  2. bench seat - yes
  3. bucket seat - yes
  4. reclining bucket seat - yes
  5. trunk - yes
  6. cargo space - yes
  7. sedan trunk - yes
  8. door - no
  9. hatch - no
  10. roof - no
  11. box and box+roof - no
  12. bed - yes
  13. floor trunk - no

UPD2. Took the mouse mutation line (height 70 cm). The effect is still in effect.

@TealcOneill
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TealcOneill commented May 25, 2024

/Confirm
Mischief is correct, I looked at the wrong PR and attributed this issue to it.

  • OS: Windows
    • OS Version: 10.0.19045.4412 (22H2)
  • Game Version: cdda-experimental-2024-05-25-0134 22d851b [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth]
    ]

@github-actions github-actions bot added (S2 - Confirmed) Bug that's been confirmed to exist and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels May 25, 2024
@Maddremor
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I can personally confirm this is the case on a vanilla save, unremarkable character, on a build just a few hours old. This might be an issue of the messaging towards the player ("You barely fit in this tiny human vehicle" should never trigger for a regular person), the calculations of what the threshold for being cramped is, and finally what the cramped debuff should entail. Calling @RenechCDDA for this.

@IdleSol
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IdleSol commented May 25, 2024

Small question. A aisle can store 100L of stuff. Is this a bug that needs to be reported, or should it be?

And yes, it is also considered a cramped space.

@Brroleg
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Brroleg commented May 25, 2024

I tested every last experimental build. This bug appeared after version 2024-05-23-1642. On said version and before there is no such bug

@mischief
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i believe it's #74004 causing this.

@winsomniak
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Tiles which do not have storage capacity seem not to be affected by this bug.

For example, using a "flimsy wooden seat" does not result in the debuff and allows driving a vehicle without a debuff as a workaround.

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