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[ | ||
{ | ||
"type": "effect_on_condition", | ||
"id": "EOC_CONDITION_has_mind", | ||
"condition": { "or": [ { "u_has_flag": "HAS_MIND" }, { "u_has_flag": "HUMAN" }, "u_is_character" ] }, | ||
"effect": [ ] | ||
} | ||
] |
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[ | ||
{ | ||
"id": "EOC_CLEAR_BUFFS", | ||
"type": "effect_on_condition", | ||
"effect": [ | ||
{ "u_lose_effect": "mabuff:buff_perk_tempo" }, | ||
{ "u_lose_effect": "mabuff:buff_perk_momentum" }, | ||
{ "u_lose_effect": "perk_dex_bonus" } | ||
] | ||
}, | ||
{ | ||
"id": "EOC_CLEAR_COMBAT_TEMPO", | ||
"type": "effect_on_condition", | ||
"effect": [ { "u_lose_effect": "mabuff:buff_perk_tempo" } ] | ||
}, | ||
{ | ||
"id": "EOC_CLEAR_MOMENTUM", | ||
"type": "effect_on_condition", | ||
"effect": [ { "u_lose_effect": "mabuff:buff_perk_momentum" }, { "u_lose_effect": "perk_dex_bonus" } ] | ||
} | ||
] |
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[ | ||
{ | ||
"type": "effect_on_condition", | ||
"id": "EOC_perk_ma_open_perk_menu", | ||
"effect": [ { "open_dialogue": { "topic": "TALK_MA_PERK_MENU_MAIN" } } ] | ||
}, | ||
{ | ||
"type": "effect_on_condition", | ||
"id": "EOC_perk_ma_level_up", | ||
"condition": { "math": [ "u_ma_available_exp", ">", "u_ma_exp_to_perk" ] }, | ||
"effect": [ | ||
{ "u_message": "Your experience with martial arts has increased!" }, | ||
{ "run_eocs": "EOC_give_ma_perk_point" }, | ||
{ "math": [ "u_ma_used_exp", "+=", "u_ma_exp_to_perk" ] }, | ||
{ "math": [ "u_ma_available_exp", "=", "u_val('exp') - u_ma_used_exp" ] }, | ||
{ "math": [ "u_ma_exp_to_perk", "+=", "u_ma_exp_per_level" ] }, | ||
{ "math": [ "u_ma_current_level", "+=", "1" ] } | ||
] | ||
}, | ||
{ | ||
"type": "effect_on_condition", | ||
"id": "EOC_perk_ma_level_up_notification", | ||
"condition": { "math": [ "u_no_notifications", "!=", "1" ] }, | ||
"effect": [ { "open_dialogue": { "topic": "TALK_PERK_MENU_MAIN" } } ] | ||
}, | ||
{ | ||
"type": "effect_on_condition", | ||
"id": "EOC_perk_ma_kill_check_exp", | ||
"eoc_type": "EVENT", | ||
"required_event": "character_kills_monster", | ||
"effect": [ { "math": [ "u_ma_available_exp", "=", "u_val('exp') - u_ma_used_exp" ] }, { "run_eocs": "EOC_perk_ma_level_up" } ] | ||
}, | ||
{ | ||
"type": "effect_on_condition", | ||
"id": "EOC_perk_ma_initialize", | ||
"eoc_type": "EVENT", | ||
"required_event": "game_begin", | ||
"condition": { "and": [ { "not": { "u_has_trait": "perk_ma_perk_menu" } } ] }, | ||
"effect": [ | ||
{ | ||
"u_message": "Martial Mastery mod is active. Interact with the \"Practice Martial Arts\" trait from the mutation menu to learn new techniques and perks." | ||
}, | ||
{ "math": [ "u_ma_perks", "=", "0" ] }, | ||
{ "math": [ "u_ma_exp_to_perk", "=", "100" ] }, | ||
{ "math": [ "u_ma_exp_per_level", "=", "300" ] }, | ||
{ "math": [ "u_ma_available_exp", "=", "0" ] }, | ||
{ "math": [ "u_ma_current_level", "=", "0" ] }, | ||
{ "math": [ "u_num_ma_perks", "=", "0" ] }, | ||
{ "u_add_trait": "perk_ma_perk_menu" } | ||
] | ||
}, | ||
{ | ||
"type": "effect_on_condition", | ||
"id": "EOC_give_ma_perk_point", | ||
"effect": [ { "math": [ "u_num_ma_perks", "++" ] } ] | ||
} | ||
] |
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[ | ||
{ | ||
"id": "EOC_UPDATE_WEAPON_STATS", | ||
"type": "effect_on_condition", | ||
"eoc_type": "EVENT", | ||
"required_event": "character_wields_item", | ||
"effect": [ | ||
{ | ||
"u_run_inv_eocs": "all", | ||
"search_data": [ { "wielded_only": true } ], | ||
"true_eocs": [ { "id": "_EOC_STATS", "effect": [ { "math": [ "u_perk_mymelee", "=", "n_melee_damage('ALL')" ] } ] } ] | ||
} | ||
] | ||
}, | ||
{ | ||
"id": "EOC_EXECUTION_EXTA_EFFECTS", | ||
"type": "effect_on_condition", | ||
"effect": [ | ||
{ "math": [ "u_val('stamina')", "+=", "1200" ] }, | ||
{ | ||
"run_eocs": [ | ||
{ | ||
"id": "_EOC_EXECUTION_BRUTALITY", | ||
"condition": { "u_has_flag": "MELEE_PERK_BRUTALITY" }, | ||
"effect": { | ||
"u_run_monster_eocs": [ | ||
{ | ||
"id": "brutality_stun", | ||
"condition": { "test_eoc": "EOC_CONDITION_has_mind" }, | ||
"effect": [ { "u_add_effect": "stunned", "duration": "2 seconds" } ] | ||
} | ||
], | ||
"monster_range": 60, | ||
"monster_must_see": true | ||
} | ||
} | ||
] | ||
} | ||
] | ||
}, | ||
{ | ||
"id": "EOC_PERK_DODGE_RETREAT_MANUAL", | ||
"type": "effect_on_condition", | ||
"condition": { "and": [ { "u_has_flag": "MELEE_PERK_MOVING_DODGE" } ] }, | ||
"effect": [ | ||
{ | ||
"run_eoc_until": "EOC_PERK_TRY_RETREAT", | ||
"condition": { "math": [ "u_monsters_nearby('radius': 1)", ">", "0" ] }, | ||
"iteration": 10 | ||
} | ||
] | ||
}, | ||
{ | ||
"id": "EOC_PERK_TEMPO_MANUAL", | ||
"type": "effect_on_condition", | ||
"condition": { "u_has_trait": "MELEE_PERK_TEMPO" }, | ||
"effect": { "u_add_effect": "mabuff:buff_perk_tempo", "duration": "2 seconds" } | ||
}, | ||
{ | ||
"id": "EOC_PERK_MOMENTUM_MANUAL", | ||
"type": "effect_on_condition", | ||
"condition": { "u_has_trait": "MELEE_PERK_MOMENTUM" }, | ||
"effect": { "u_add_effect": "mabuff:buff_perk_momentum", "duration": "2 seconds" } | ||
}, | ||
{ | ||
"id": "EOC_PERK_MOMENTUM_2", | ||
"type": "effect_on_condition", | ||
"condition": { "u_has_trait": "MELEE_PERK_MOMENTUM_2" }, | ||
"effect": { "u_add_effect": "perk_dex_bonus", "duration": "2 seconds" } | ||
}, | ||
{ | ||
"id": "EOC_PERK_TRY_RETREAT", | ||
"type": "effect_on_condition", | ||
"effect": [ | ||
{ "u_location_variable": { "context_val": "original_pos" }, "min_radius": 0, "max_radius": 0 }, | ||
{ "u_location_variable": { "context_val": "attempt" }, "min_radius": 1, "max_radius": 1 }, | ||
{ "u_teleport": { "context_val": "attempt" } }, | ||
{ | ||
"run_eocs": [ | ||
{ | ||
"id": "_VALID_RETREAT", | ||
"condition": { "math": [ "u_monsters_nearby('radius': 1)", "==", "0" ] }, | ||
"effect": [ | ||
{ "u_add_effect": "mabuff:buff_perk_momentum", "duration": 2 }, | ||
{ "run_eocs": [ "EOC_PERK_MOMENTUM_2", "EOC_PERK_MOMENTUM_MANUAL" ] } | ||
], | ||
"false_effect": [ { "u_teleport": { "context_val": "original_pos" } } ] | ||
} | ||
] | ||
} | ||
] | ||
} | ||
] |
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[ | ||
{ | ||
"type": "martial_art", | ||
"id": "style_none", | ||
"//": "It all depends on this override, fighting with other styles will make perks useless.", | ||
"name": { "str": "Fighting Style" }, | ||
"description": "Fight in accordance with your training or lack thereof.", | ||
"initiate": [ "You focus on your training.", "%s remembers their training." ], | ||
"arm_block": 1, | ||
"leg_block": 99, | ||
"allow_all_weapons": true, | ||
"onmove_buffs": [ | ||
{ | ||
"id": "buff_perk_momentum", | ||
"name": "Momentum", | ||
"description": "Strike with the momentum of your previous movement.", | ||
"max_stacks": 6, | ||
"buff_duration": 2, | ||
"unarmed_allowed": true, | ||
"melee_allowed": true, | ||
"required_char_flags": [ "MELEE_PERK_MOMENTUM" ], | ||
"flat_bonuses": [ | ||
{ "stat": "damage", "type": "cut", "scaling-stat": "dex", "scale": 0.2 }, | ||
{ "stat": "damage", "type": "stab", "scaling-stat": "dex", "scale": 0.2 } | ||
] | ||
} | ||
], | ||
"onattack_buffs": [ | ||
{ | ||
"id": "buff_perk_tempo", | ||
"name": "Tempo", | ||
"description": "The rhythm of combat is in your favor.", | ||
"max_stacks": 3, | ||
"buff_duration": 2, | ||
"unarmed_allowed": true, | ||
"melee_allowed": true, | ||
"required_char_flags": [ "MELEE_PERK_TEMPO" ], | ||
"flat_bonuses": [ | ||
{ "stat": "damage", "type": "bash", "scaling-stat": "str", "scale": 0.2 }, | ||
{ "stat": "damage", "type": "stab", "scaling-stat": "str", "scale": 0.2 } | ||
] | ||
} | ||
], | ||
"onblock_buffs": [ | ||
{ | ||
"id": "buff_perk_block", | ||
"name": "Parry", | ||
"description": "Successful blocking has left you in a favorable position.", | ||
"melee_allowed": true, | ||
"buff_duration": 2, | ||
"flat_bonuses": [ { "stat": "hit", "scale": 1.0 } ] | ||
} | ||
], | ||
"onmove_eocs": [ "EOC_PERK_MOMENTUM_2" ], | ||
"ondodge_eocs": [ | ||
{ | ||
"id": "EOC_PERK_DODGE_RETREAT", | ||
"condition": { | ||
"and": [ { "u_has_flag": "MELEE_PERK_MOVING_DODGE" }, { "not": { "u_has_flag": "MELEE_PERK_KNIFE_COUNTER_DODGE" } } ] | ||
}, | ||
"effect": [ | ||
{ | ||
"run_eoc_until": "EOC_PERK_TRY_RETREAT", | ||
"condition": { "math": [ "u_monsters_nearby('radius': 1)", ">", "0" ] }, | ||
"iteration": 10 | ||
} | ||
] | ||
} | ||
], | ||
"onblock_eocs": [ ], | ||
"onpause_eocs": [ | ||
{ | ||
"id": "EOC_PERK_CAREFREE_STANCE", | ||
"condition": { "u_has_flag": "MELEE_PERK_CAREFREE_STANCE" }, | ||
"effect": { "run_eocs": "EOC_CLEAR_BUFFS" } | ||
} | ||
], | ||
"techniques": [ | ||
"tec_perk_stagger_strike", | ||
"tec_perk_feint", | ||
"tec_perk_fore", | ||
"tec_perk_fore_stunned", | ||
"tec_perk_execution_sword", | ||
"tec_perk_execution_axe", | ||
"tec_perk_execution_hammer", | ||
"tec_perk_shoulder_tackle", | ||
"tec_perk_vulgar_opening", | ||
"tec_perk_coiling_strike", | ||
"tec_perk_knife_counter_dodge", | ||
"tec_perk_knife_finisher", | ||
"tec_perk_make_way", | ||
"tec_perk_estocada", | ||
"tec_perk_staff_kick" | ||
] | ||
} | ||
] |
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