Skip to content

Commit

Permalink
Weekly Changelog 2024-07-29 to 2024-08-05
Browse files Browse the repository at this point in the history
  • Loading branch information
dseguin committed Aug 5, 2024
1 parent 9f15085 commit df9bd5b
Showing 1 changed file with 36 additions and 0 deletions.
36 changes: 36 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -139,6 +139,7 @@ Add persistent boomer bile effect that causes a stench and skin irritation
Place_vending function can place unpowered machines
Add option to make the bleeding of a pet stop
Add different levels of vision to the overmap
Allow some small parts on helicopters


## Content:
Expand Down Expand Up @@ -301,6 +302,10 @@ Overhaul and flesh out Barry Isherwood's rescue mission, part 2.
Adds a home canning hobby/background to character creation
Mute very divergent mouth mutations
Added apiary overmap tile to farm generation
Update description for cigars.
More spooky messages relating to a certain foe
Add Variable Snippets for Home Pictures
More detailed sunset/sunrise morale based on actual weather and traits


## Interface:
Expand Down Expand Up @@ -378,6 +383,9 @@ Zone Manager: "Show All / Hide Distant" highlights selection
Add sorting by amount and value/volume in advanced inventory search
Addiction withdrawals are a toggleable distraction
The filter is reset when you open the construction menu
ZenFS: Match encumberance colors
Remove unnecessary workout y/n prompt
Select CC-Sounds as default soundpack if it's present on first run


## Mods:
Expand Down Expand Up @@ -589,6 +597,14 @@ Document how spellcasting proficiencies work.
[Magiclysm] Add WATERWALKING and ITEM_WATERPROOFING to Body of Spirit spell
[Bombastic Perks] Sword and sorcery-esque perks
[XE] make Tier 5 of vampirism attainable + more vampire-related tweaks
XE Stalking Warper
[MoM] Change Voltaic Strikes and Electrical Discharge to concentration
[MoM] Change Hardened Skin to concentration
[MoM] Change Blazing Aura to concentration
Add a bunch of new perks to Bombastic Perks
[MoM] Update building vision levels
[Sky Island] Add bunker climate control upgrade
Xedra Evolved Cryptid Video snippets


## Balance:
Expand Down Expand Up @@ -673,6 +689,9 @@ more monster balance documentation
update Hub 01 armor repair fees and timeframes
Add Wound Care proficiency for Park Rangers
Opiate shakes caused by cravings go away after taking opiates. Other shakes are unaffected.
Remove guaranteed residential solar, add random residential solar
Increase weight of HWP EXOTIC configuration and give integrated bipod
Mortar is now an autolearned recipe


## Bugfixes:
Expand Down Expand Up @@ -885,6 +904,20 @@ Civilianize Semi Auto MP40
Stop wasting dodge attempts on things you can't even see
[MoM] Fix possibility of studying new powers concurrently.
Wrong header restoring saved AIM layout
[MoM] Update Brilliant Flash to use standard blind effect
Provide insertion failure reasons from only eligible pockets
Prevent segfault when unloading from spillable container
safer NPC ranged weapon use
XE Undine and Salamanders no longer sweat
Prevent segfault when target of firstaid_activity_actor disappears
[Bombastic Perks] Fix Pantherish Grace menu display
Wrong information on furniture deconstruction
Prevent segfault if repair item disappears
Remove F-S fighting knife's block
Prevent negative array index for floor_cache
Set owner of disassembly result
Avoid crash when the character has no proficiencies and we press enter on them inside Character menu "@
Prevent phantom cramped space on empty tiles


## Performance:
Expand Down Expand Up @@ -914,6 +947,7 @@ Decrease memory overhead by about 200MB or about 15% by slimming down mapgen dat
Faster ascii overmap drawing
Optimize item::stacks as well as allocation patterns in item and elsewhere
cache available recipe list in craft menu
Optimize typed coordinate conversion functions for widespread savings


## Infrastructure:
Expand Down Expand Up @@ -978,6 +1012,8 @@ LIXA connect_group
Allow EOCs to check and modify battery charge in items
clean up overmap drawing code and consolidate to one function
Jsonized end screen
Quick setup at start for debug worlds/characters
Random NPC classes can define weighted chance of spawning, relative to other random NPC classes


## Build:
Expand Down

0 comments on commit df9bd5b

Please sign in to comment.