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Merge pull request #76730 from CleverRaven/changelog-weekly-2024-09-30
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Weekly Changelog 2024-09-23 to 2024-09-30
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Maleclypse authored Nov 5, 2024
2 parents 10a410f + 97afae6 commit b1c1cb9
Showing 1 changed file with 25 additions and 9 deletions.
34 changes: 25 additions & 9 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -152,6 +152,10 @@ Grazing animals actually eat grass, and it regrows every season
New characters get random natural hair color during character generation
Binoculars now also increase 'detailed' vision range, not only max vision range
Morphic Sizing flag for summoned/magickal items
Added check for stealing prior to wearing
Plastic tub audit
Adds throwing practice tools
Debug spawn NPC by class id
EOCs modifying calories track spent calories


Expand Down Expand Up @@ -684,7 +688,21 @@ Create the Martial Mastery mod, which allows you to develop your own martial art
[DinoMod] Astrodon
[MoM] Add Alien Meadow mutable map special
[Magiclysm] Fantasy species zombies
[Magiclysm/Xedra Evolved] Magiclysm/xe updates for #76890
[Magiclysm] Add `UNRESTRICTED` flag to several Magiclysm summoned items
[Magiclysm] Rapid Regeneration's effect only triggers if you need healing
[Xedra Evolved] Werewolves only regenerate when they need to
[MoM] Add remaining matrix elixirs, add more drops
[MoM] Blazing Aura is an actual aura effect and harms anyone nearby
Tailor-made Inventor equipment
[Magiclysm] Goblins and dwarves can craft in the dark
Magiclysm] Add Bracers of Archery
[DinoMod] tougher day 3 predators
[Isolation Protocol] Add Bionic Vampire class
[MOM] Add Mental Engineering Telepath 'Ritual' recipe
[Xedra Evolved] Add more Selkie powers
Create and use READ_IN_DARKNESS and distribute CRAFT_IN_DARKNESS to magic night vision sources
XE Gracken Big Game Hunter profession
Prevent Paraclesians from being born with a drivers license
[MoM/XE Interaction] Ierde and powerful vampires are immune to telepathy
[MoM/CrazyCata Interaction] Rename Metaphysics to "woo woo"
[Bombastic Perks/MoM] Add MoM-specific perks
Expand Down Expand Up @@ -1036,21 +1054,14 @@ NPC flee from being run over by vehicles
fix the crash in select_language by building the font atlas first
Monsters won't be sending immobile targets into flight anymore.
[XE/Magiclysm] No wizard cats
Fix consume activity creation from liquid handler
Cabin in Safe Place scenario is now actually safe
Remove tainted/human leather recipe
Rotten blood can't be analyzed on centrifuge
[MoM] NPCs can awaken in portal storms
Fixing display of loudness multiplier of gunmods
Spend time when taking off items via 'T' in item examine menu
Start of cataclysm day and start of game day now respect season length
Fixes #76414, Can't activate item - character instead tries to eat it.
Forbid modding integrated tools
No longer able to wear already worn items
Faulty guns don't lock your view
Don't apply additional move cost for moving barefoot in deep water
Fixed a crash when using the 'set of clothes' item
Fix Britishisms in the JSON files.
Fix non-battery charge consumption of active items


Expand Down Expand Up @@ -1161,7 +1172,7 @@ Migrate ACT_PULP to the new activity actor system.
Migrate ACT_WAIT_STAMINA to an activity_actor
Migrate extended description (`x`->`e`) to imgui
[DEBUG] Modify hordes through overmap editor
Mod Compatibility: Only load files within "mod_interactions" if requisite mod is loaded
debug dialogue + talk_topic menus


## Build:
Expand Down Expand Up @@ -1193,6 +1204,11 @@ Make furniture->lockpick_message translatable
Add check to ensure translator comments are correctly located and extracted
Add more English names and their translations to Simplified Chinese and Japanese
Expand the Russian name list with translated English names
Omit unnecessary lines from translations
Dont extract monster guns and spells for translation
Dont extract abstract names for translation
Extract blood analysis descs and end screen text
Dont extract abstract monsters and spells from data/json/monsters/


# 0.G (Gaiman)
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