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Docs update
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Uwuewsky committed Sep 2, 2024
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74 changes: 37 additions & 37 deletions doc/NPCs.md
Original file line number Diff line number Diff line change
@@ -272,47 +272,47 @@ For further information on snippets, see [New Contributor Guide: Dialogue](https

Field | Default messages/snippets | Used for...
---|---|---
`<acknowledged>` | `<acknowledged>` | see data/json/npcs/talk_tags.json
`<camp_food_thanks>` | `<camp_food_thanks>` | see data/json/npcs/talk_tags.json
`<camp_larder_empty>` | `<camp_larder_empty>` | see data/json/npcs/talk_tags.json
`<camp_water_thanks>` | `<camp_water_thanks>` | see data/json/npcs/talk_tags.json
`<cant_flee>` | `<cant_flee>` | see data/json/npcs/talk_tags.json
`<acknowledged>` | `<acknowledged>` | see data/json/npcs/talk_tags_line.json
`<camp_food_thanks>` | `<camp_food_thanks>` | see data/json/npcs/talk_tags_line.json
`<camp_larder_empty>` | `<camp_larder_empty>` | see data/json/npcs/talk_tags_line.json
`<camp_water_thanks>` | `<camp_water_thanks>` | see data/json/npcs/talk_tags_line.json
`<cant_flee>` | `<cant_flee>` | see data/json/npcs/talk_tags_line.json
`<close_distance>` | `<close_distance>` | see data/json/npcs/talk_tags.json
`<combat_noise_warning>` | `<combat_noise_warning>` | see data/json/npcs/talk_tags.json
`<combat_noise_warning>` | `<combat_noise_warning>` | see data/json/npcs/talk_tags_line.json
`<danger_close_distance>` | `<danger_close_distance>` | see data/json/npcs/talk_tags.json
`<done_mugging>` | `<done_mugging>` | see data/json/npcs/talk_tags.json
`<done_mugging>` | `<done_mugging>` | see data/json/npcs/talk_tags_line.json
`<far_distance>` | `<far_distance>` | see data/json/npcs/talk_tags.json
`<fire_bad>` | `<fire_bad>` | see data/json/npcs/talk_tags.json
`<fire_in_the_hole_h>` | `<fire_in_the_hole_h>` | see data/json/npcs/talk_tags.json
`<fire_in_the_hole>` | `<fire_in_the_hole>` | see data/json/npcs/talk_tags.json
`<general_danger_h>` | `<general_danger_h>` | see data/json/npcs/talk_tags.json
`<general_danger>` | `<general_danger>` | see data/json/npcs/talk_tags.json
`<heal_self>` | `<heal_self>` | see data/json/npcs/talk_tags.json
`<hungry>` | `<hungry>` | see data/json/npcs/talk_tags.json
`<im_leaving_you>` | `<im_leaving_you>` | see data/json/npcs/talk_tags.json
`<its_safe_h>` | `<its_safe_h>` | see data/json/npcs/talk_tags.json
`<its_safe>` | `<its_safe>` | see data/json/npcs/talk_tags.json
`<keep_up>` | `<keep_up>` | see data/json/npcs/talk_tags.json
`<kill_npc_h>` | `<kill_npc_h>` | see data/json/npcs/talk_tags.json
`<kill_npc>` | `<kill_npc>` | see data/json/npcs/talk_tags.json
`<kill_player_h>` | `<kill_player_h>` | see data/json/npcs/talk_tags.json
`<let_me_pass>` | `<let_me_pass>` | see data/json/npcs/talk_tags.json
`<lets_talk>` | `<lets_talk>` | see data/json/npcs/talk_tags.json
`<fire_bad>` | `<fire_bad>` | see data/json/npcs/talk_tags_line.json
`<fire_in_the_hole_h>` | `<fire_in_the_hole_h>` | see data/json/npcs/talk_tags_line.json
`<fire_in_the_hole>` | `<fire_in_the_hole>` | see data/json/npcs/talk_tags_line.json
`<general_danger_h>` | `<general_danger_h>` | see data/json/npcs/talk_tags_line.json
`<general_danger>` | `<general_danger>` | see data/json/npcs/talk_tags_line.json
`<heal_self>` | `<heal_self>` | see data/json/npcs/talk_tags_line.json
`<hungry>` | `<hungry>` | see data/json/npcs/talk_tags_line.json
`<im_leaving_you>` | `<im_leaving_you>` | see data/json/npcs/talk_tags_line.json
`<its_safe_h>` | `<its_safe_h>` | see data/json/npcs/talk_tags_line.json
`<its_safe>` | `<its_safe>` | see data/json/npcs/talk_tags_line.json
`<keep_up>` | `<keep_up>` | see data/json/npcs/talk_tags_line.json
`<kill_npc_h>` | `<kill_npc_h>` | see data/json/npcs/talk_tags_line.json
`<kill_npc>` | `<kill_npc>` | see data/json/npcs/talk_tags_line.json
`<kill_player_h>` | `<kill_player_h>` | see data/json/npcs/talk_tags_line.json
`<let_me_pass>` | `<let_me_pass>` | see data/json/npcs/talk_tags_line.json
`<lets_talk>` | `<lets_talk>` | see data/json/npcs/talk_tags_line.json
`<medium_distance>` | `<medium_distance>` | see data/json/npcs/talk_tags.json
`<monster_warning_h>` | `<monster_warning_h>` | see data/json/npcs/talk_tags.json
`<monster_warning>` | `<monster_warning>` | see data/json/npcs/talk_tags.json
`<movement_noise_warning>` | `<movement_noise_warning>` | see data/json/npcs/talk_tags.json
`<need_batteries>` | `<need_batteries>` | see data/json/npcs/talk_tags.json
`<need_booze>` | `<need_booze>` | see data/json/npcs/talk_tags.json
`<need_fuel>` | `<need_fuel>` | see data/json/npcs/talk_tags.json
`<no_to_thorazine>` | `<no_to_thorazine>` | see data/json/npcs/talk_tags.json
`<run_away>` | `<run_away>` | see data/json/npcs/talk_tags.json
`<speech_warning>` | `<speech_warning>` | see data/json/npcs/talk_tags.json
`<thirsty>` | `<thirsty>` | see data/json/npcs/talk_tags.json
`<wait>` | `<wait>` | see data/json/npcs/talk_tags.json
`<warn_sleep>` | `<warn_sleep>` | see data/json/npcs/talk_tags.json
`<yawn>` | `<yawn>` | see data/json/npcs/talk_tags.json
`<yes_to_lsd>` | `<yes_to_lsd>` | see data/json/npcs/talk_tags.json
`<monster_warning_h>` | `<monster_warning_h>` | see data/json/npcs/talk_tags_line.json
`<monster_warning>` | `<monster_warning>` | see data/json/npcs/talk_tags_line.json
`<movement_noise_warning>` | `<movement_noise_warning>` | see data/json/npcs/talk_tags_line.json
`<need_batteries>` | `<need_batteries>` | see data/json/npcs/talk_tags_line.json
`<need_booze>` | `<need_booze>` | see data/json/npcs/talk_tags_line.json
`<need_fuel>` | `<need_fuel>` | see data/json/npcs/talk_tags_line.json
`<no_to_thorazine>` | `<no_to_thorazine>` | see data/json/npcs/talk_tags_line.json
`<run_away>` | `<run_away>` | see data/json/npcs/talk_tags_line.json
`<speech_warning>` | `<speech_warning>` | see data/json/npcs/talk_tags_line.json
`<thirsty>` | `<thirsty>` | see data/json/npcs/talk_tags_line.json
`<wait>` | `<wait>` | see data/json/npcs/talk_tags_line.json
`<warn_sleep>` | `<warn_sleep>` | see data/json/npcs/talk_tags_line.json
`<yawn>` | `<yawn>` | see data/json/npcs/talk_tags_line.json
`<yes_to_lsd>` | `<yes_to_lsd>` | see data/json/npcs/talk_tags_line.json
`snip_bleeding` | `My %s is bleeding!` | The NPC is bleeding from their %s.
`snip_bleeding_badly` | `My %s is bleeding badly!` | The NPC is bleeding badly from their %s.
`snip_wound_bite` | `The bite wound on my %s looks bad.` | The NPC's %s was badly bitten.

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