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Weekly Changelog 2024-05-27 to 2024-06-03 (#74274)
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* Weekly Changelog 2024-05-27 to 2024-06-03

* Apply suggestions from code review

---------

Co-authored-by: David Seguin <[email protected]>
Co-authored-by: Maleclypse <[email protected]>
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3 people authored Jun 11, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -120,6 +120,8 @@ Add new function follower_present for use in JSON
Graphical construction preview
Resume butchering
The player can swap between defined outfits with the 'set of clothes' item
Allow ammo effects to cast spells
Automatic turrets will not fire guns if they are going to overheat


## Content:
Expand Down Expand Up @@ -252,6 +254,10 @@ Add Snow Cones and Snow Machines
Add three new locations to Aftershock
New jewelry added
Night vision helmet attachments
fish emulsion
Static NPC factions have their own camps and food stores
Regen serum
Vitamin Cost per mutation


## Interface:
Expand Down Expand Up @@ -316,6 +322,7 @@ Adding Classless as a supernatural category
Mission UI migrated to imGUI
Provide a visual UI for changing vehicle part shapes
Display RAS weapon reload time in aim ui
support selecting all npcs



Expand Down Expand Up @@ -479,6 +486,11 @@ Being mute prevents casting VERBAL spells
[Xedra Evolved] Make Paraclesian fae's magic easier in appropriate terrain
Aftershock: Basic Hacking EOCs
[Xedra Evolved] Make Paraclesian fae's magic harder in some circumstances
Aftershock: Adds one variant of Habitat Block to the Aftershock Exoplanet. Also adds hackable display cases and doors.
Psionic powers say "Power level" instead of "Spell level" in the UI
[MoM] Torrential channeling research no longer has required proficiencies
Aftershock: Add urban farms as town buildings
Summon Mojocycle gets better at lvl 10


## Balance:
Expand Down Expand Up @@ -551,6 +563,9 @@ Added limb blocking to bionic styles
The average skill level of NPCs will rise over time
Random NPCs have the same starting skills and proficiencies as the average new character
Food continues to rot at temp above 63C
Adjust Alpha to make breach harder while supporting future mutations
Lower the warmth values of some undergarments and thin clothes.
Switched Reload Speeds for Plasma Rifle and PPA


## Bugfixes:
Expand Down Expand Up @@ -723,6 +738,8 @@ Prevent segfault when butcher target disappears
Make Skunks Less Bloodthirsty
Oops - remove cramped space when no longer cramped
Correctly display the cost to learn the proficiency
Correctly display pain penalties.
Removes Railgun Fouling


## Performance:
Expand Down Expand Up @@ -751,6 +768,7 @@ Avoid wasteful loop in map special road connections
Decrease memory overhead by about 200MB or about 15% by slimming down mapgen data structure.
Faster ascii overmap drawing
Optimize item::stacks as well as allocation patterns in item and elsewhere
cache available recipe list in craft menu


## Infrastructure:
Expand Down Expand Up @@ -808,6 +826,7 @@ Use test enumerating item spawns to make assertions about the rate of appearance
Add perceived kwarg to pain_eval math function, apply it in Mind Over Matter
refactored ImTuis drawing code to fix a black screen issue, and to improve performance
refactor cataimgui::draw_colored_text
Create header for forward declarations of point types


## Build:
Expand All @@ -827,6 +846,7 @@ Use one precompiled header
Fix zlib old-style-cast build breakage
Fix crash with imgui and CMake
Update Flatpak manifest to use clang and include the default soundpack
stl_emulation span::count_ is not const anymore


## I18N and A11Y:
Expand Down

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