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* Mutable * Missions * Special obsoletion * Update achievements.json * Correct migration (what the hell did I expect this to do) * Update to new linear rural_road ids * Randomise building placement * Rename the mutable overmaps too * Add mutable NPC faction camp support Could probably do with deduplicating at some point * Lint * Prevent map extras on isherwood specific maps * Hopefully extract the mutable faction camp names * Flake8 is pain * Update overmap_special.py * Prevent extras on smokehouse * Minor map tweaks * Migrate old fields * Fix typo in migration * Remove a few omt entries I forgot about * Removes special_field_isherwood that I didn't end up using * Find in files not bothering to reload open files is rood * I feel like I'm farming CI fails at this point...
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