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Merge pull request #77965 from CleverRaven/changelog-weekly-2024-11-18
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Weekly Changelog 2024-11-11 to 2024-11-18
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Anton Burmistrov authored Nov 18, 2024
2 parents fc8e177 + b018e9f commit 7fdfc4d
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64 changes: 64 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -181,6 +181,11 @@ Add a new widget to display weight as "##.#/##.#[unit]"
NPC factions get mad if you mess with their property by smashing or deconstructing it etc
obsolete generic NPC common classes; use the avatar character generator instead
Allow PCs/NPCs to move diagonally during overmap pathfinding
Rework lumbermill trading
No lit cigs in inventory anymore, only in hands or in mouth
Assign bodysuit_lycra a fallback sprite
Safe crackers guess combinations more accurately
Fleeing NPCs will now attack player that got too close


## Content:
Expand Down Expand Up @@ -381,6 +386,12 @@ Military locations can spawn EOD suits
Added a welding store
Titanium Density Fix
Add Vitamin C Supplements
Change flags for rare buildings
Simple cloth quiver for holding various ammo
Make field stone a bit more common, which can now also be turned into rocks. Plus general small forest trash updates.
Allow Motorbike Battery Appliances
Allow using a heavy training dummy where a light one will suffice
Buckwheat can no longer be foraged but may still be found where seeds spawn


## Interface:
Expand Down Expand Up @@ -493,6 +504,13 @@ Replace popups with informative message when choosing point(s) on the map
The mission UI can scroll to read longer description
Added information to crafting menu about crafting speed modifier gained by mutations
Improved text wrapping in spellbook and spellcasting menus
Typo, grammar and punctuation pass for ammo descriptions
Camp crafting uses the normal crafting GUI
Display the power draw of battery chargers
Crafting GUI Search: cancel the search with ESC
use the monospaced font for the ascii art on the end screen
Increased available space for skills chapter in description tab of character creation menu
ImGui inherits theme colors


## Mods:
Expand Down Expand Up @@ -800,6 +818,21 @@ Aftershock: Add suit batteries for the winter suits.
[Xedra Evolved/Innawood] Remove modern items from XE spawns Innawood, allow starting with XE-specific scenarios
[Xedra Evolved] Only humans can learn dream magick
[Xedra Evolved] Add (very small) chance of being attacked by a lilit in your sleep
Aftershock: Fix examination of the map being illegal on the Space Station.
[Xedra Evolved/Dinomod] You can drain dinosaur's ruach
Change Magiclysm Mana Crystals to be a rigid pocket.
[Xedra Evolved] Fish are immune to the evil eye
[Xedra Evolved] Simplify Take the Line JSON
Adjust electron overflow to allow charging values above 5
[Sky Island] Add possibility of autodocs or CBMs to Exodii crash pods
[DinoMod] lokiceratops
Aftershock: Add personal shield generators
[Xedra Evolved] Add yet more lilin traits
Make the cryptid mission assigning less likely to hang
[MOM] Add power to cancel specific concentration effects
Aftershock: Disable portal storms in Exoplanet
Martial Mastery: Add three new defensive perks.
[Magiclysm] Fix demonic possession causing starvation penalties


## Balance:
Expand Down Expand Up @@ -912,6 +945,11 @@ Some factions claim only one OMT
Added some reaction to furniture when falling down
Auditing portable charcoal kiln cleanup
NPCs can funk out to music, too.
Buff heavy-duty flashlight and adjust heavy-duty headlamp to match heavy-duty flashlight
Nerf atlatls, a lot.
Martial arts manuals spawn in libraries and houses
Lower Stream Item Spawns
Audit Lead Acid Batteries breaks_into


## Bugfixes:
Expand Down Expand Up @@ -1232,6 +1270,24 @@ Fix zoo scenario spawn
Fix regression of calculation of the height of a uilist that has a desired_bounds not including a height
Lowers electronic skill requirement of clay car batteries from 3 to 2
Cotton patch can be used to stop bleeding
Reduce `min_cycle_recoil` of IWI Tavor (.223)
Several tweaks to Respirator bionic
Allow Portuguese language to be selected in game
[MoM] Fix mesmerism EoC
[Magiclysm] Fix high druid typo
Corrects issue where Feral Soldiers' gear was more damaged than the Zombies
Show consistent healing quality
Removes airtight from things that don't meet in game definition of airtight
crash start rework
Increased volume of pillows, body-pillow, and capacity of pillowcase
Monsters spawned via 'place_critter_within' now gain ammo on spawn
Safe mode only default warns about aggressive creatures that are actually targeting you
Trail guides and similar things won't change their home town anymore
popup messages should show up at the correct size (such as when sleeping, waiting, etc)
Fix duplicate an in exterminatron description
[Xedra Evolved] Add dinomod check for lilit kcal drain
remove debug message in add_profession_items()
Fix nunez bullet trailer appearing out of nowhere


## Performance:
Expand Down Expand Up @@ -1364,6 +1420,11 @@ Spell activated EoCs are passed the target as a context val location variable sp
terrain/furniture: code deduplication and improved copy-from support
Add a new event for when worn armor is detroyed by damage.
allow furniture/terrain copy-from for symbol, color
Add a new Energy Shield type of armor for use in mods.
Roof palette has more built-in nests
obsolete unused generic NPC classes
abstractify basic walls
u_/npc_forget_recipe can use categories and subcategories in place of individual ids

## Build:
Support Mac arm64 build
Expand Down Expand Up @@ -1408,6 +1469,9 @@ Extract blood analysis descs and end screen text
Dont extract abstract monsters and spells from data/json/monsters/
Add Portuguese translation
Obsolete strings now have a comment with an explanation
Make Portugal Portugues appear in Options
[AFS] Add NO_I18N/PREFIX_XL
[Magiclysm] NO_I18N, dont extract monster/fake spells


# 0.G (Gaiman)
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