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Merge pull request #78290 from CleverRaven/changelog-weekly-2024-12-02
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Weekly Changelog 2024-11-25 to 2024-12-02
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kevingranade authored Dec 2, 2024
2 parents 323a140 + fd8ec28 commit 6713b28
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30 changes: 30 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -190,6 +190,8 @@ Increase helicopter autotravel speed
items with POST_UP use_action can be put up on walls
Items salvaged from cutting will now be placed in vehicle, if you're cutting them in vehicle
tile layering supports item variants
Some herbivore threshold mutants can now eat usually unpalatable raw fruit and vegetables
Query the player on whether they really want to cut up other people's stuff


## Content:
Expand Down Expand Up @@ -402,6 +404,9 @@ The walls of most buildings vary more
New scenario: Moonlit Night
Added chokeberries and spicebush
Wildlife foods adjust morale
Add dormant zombies to more locations
Add tupelo and nannyberry, hobblebush and autumn olive trees
New exodii rifle


## Interface:
Expand Down Expand Up @@ -526,6 +531,7 @@ Revert horizontal separator color back to dark gray
shorten `memorize` hint in crafting GUI search
some little improvements to the AIM drop menu
Allow fine user customization of ImGui colors
Migrate scores window to imgui


## Mods:
Expand Down Expand Up @@ -860,6 +866,13 @@ Allow Lilin to drain ruach while under the effects of NO_SPELLCASTING
[Xedra Evolved] Add Lilit ruach gauge using custom variable functionality
[Magiclysm] Add the mana-shackled challenge trait
[Xedra Evolved] Arvore Cleanup
[Innawoods] Removes man-made trash from stream loot spawns.
[DinoMod] smell audit
Mods can add categories to the help menu
[MoM] Danger Sense senses danger
Martial Mastery: Insight is cleared when using other martial arts
[MoM] Change id of Sense Minds sensing effect to use new tileset sprite
[MoM/XE] Add deactivate_conditions to recurring EoCs that don't need to recur for everyone


## Balance:
Expand Down Expand Up @@ -986,6 +999,9 @@ Dry stone walls now need to be climbed over
Change spear techniques from impaling strike to penetrating strike
Changed Survivor Hood Materials and Added Filtration to Cowls
Rework faction camp mission travel calculations
Long sticks can now be found in the forest trash group, too
Stone walls (the non-dry variants using mortar) now require more than 3l of rocks to build
Washing kits are now craftable in the dark


## Bugfixes:
Expand Down Expand Up @@ -1346,6 +1362,15 @@ Fix penetrating strike
ALLOWS_TALONS is about talons for feet, not for hands
Fix headlamp to accept medium batteries akin to a flashlight
Toggle bionics/deactivate mutations causes bonus stats ignored until next turn
Several tweaks for using musical instruments
clear basecamps for tests in clear_map()
Fix mana-using mutations
Fixed crash that occurs after loading save and tying to move.
Make Quenching/Tempered Steel recipes more consistent
fix limb drying rate and related test data
crash on keybind reset in UILIST
Fix broken macOS build due removed folder
Fix an EOC that was looping infinitely and starting more loops as you travel


## Performance:
Expand Down Expand Up @@ -1385,6 +1410,7 @@ Cache the absolute map square position of the first submap
Cache mutation trait flags
Cache item info for crafting GUI full-text search
Vehicles are slightly more efficient
vision_transparency_cache isn't rebuilt if transparency_cache_dirty isn't set


## Infrastructure:
Expand Down Expand Up @@ -1491,6 +1517,9 @@ Allow variable objects and math expressions to be used as widget variables
fill_ter accepts parameters
Merge commits from 0-H-Branch into master and update appstream file
Traps can directly trigger EoCs as their action
Replace point constants with static class members
Upgrade ImGui to version to 1.91.5
less verbose reading of layering.json

## Build:
Support Mac arm64 build
Expand Down Expand Up @@ -1519,6 +1548,7 @@ Fixed broken Android build due to missing FreeType library
Allow the game to build on OSX
Fix mac builds post freetype dependency addition
Add imgui_stdlib to CMake
Fixes potential artifact poisoning route in CI


## I18N and A11Y:
Expand Down

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