Skip to content

Commit

Permalink
Obsolete Dire Wolves (#75241)
Browse files Browse the repository at this point in the history
* destroy the direwolves

* work with balance tests more

* further

* Update monsters.json

* Update GAME_BALANCE.md
  • Loading branch information
Karol1223 authored Jul 28, 2024
1 parent 323b926 commit 67026ae
Show file tree
Hide file tree
Showing 11 changed files with 29 additions and 83 deletions.
47 changes: 0 additions & 47 deletions data/json/monsters/mutant_mammal.json
Original file line number Diff line number Diff line change
Expand Up @@ -162,53 +162,6 @@
"harvest": "mutant_mammal_fur",
"extend": { "flags": [ "NO_BREED", "BADVENOM" ] }
},
{
"id": "mon_wolf_mutant_huge",
"type": "MONSTER",
"name": { "str": "dire wolf", "str_pl": "dire wolves" },
"description": "This wolf has grown to terrifying proportions, rivalling a small car. Its teeth give steak knives a run for their money, and it definitely doesn't look friendly.",
"default_faction": "wolf",
"bodytype": "dog",
"categories": [ "WILDLIFE" ],
"species": [ "MAMMAL" ],
"volume": "600000 ml",
"weight": "600000 g",
"hp": 300,
"speed": 150,
"material": [ "flesh" ],
"symbol": "W",
"color": "light_gray",
"looks_like": "mon_wolf",
"aggression": 50,
"morale": 70,
"melee_skill": 8,
"melee_dice": 3,
"melee_dice_sides": 12,
"melee_damage": [ { "damage_type": "cut", "amount": 12 } ],
"dodge": 2,
"bleed_rate": 60,
"vision_day": 50,
"vision_night": 5,
"stomach_size": 1500,
"harvest": "mutant_mammal_large_fur",
"dissect": "dissect_lupine_sample_large",
"weakpoint_sets": [ "wps_animal_quadruped" ],
"families": [ "prof_intro_biology", "prof_physiology", "prof_wp_canine" ],
"path_settings": { "max_dist": 10 },
"special_attacks": [
{
"type": "bite",
"cooldown": 5,
"damage_max_instance": [ { "damage_type": "stab", "amount": 15, "armor_penetration": 10 } ]
},
[ "EAT_FOOD", 60 ]
],
"burn_into": "mon_dog_scorched_hulk",
"anger_triggers": [ "STALK", "FRIEND_ATTACKED", "FRIEND_DIED", "PLAYER_WEAK", "PLAYER_CLOSE" ],
"zombify_into": "mon_meat_cocoon_large",
"flags": [ "SEES", "HEARS", "SMELLS", "ANIMAL", "PATH_AVOID_DANGER", "WARM", "KEENNOSE", "EATS" ],
"armor": { "bash": 8, "cut": 10, "electric": 1 }
},
{
"id": "mon_deer_mutant_spider",
"type": "MONSTER",
Expand Down
1 change: 0 additions & 1 deletion data/mods/Backrooms/monstergroups.json
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,6 @@
{ "monster": "mon_bear", "weight": 4, "cost_multiplier": 1, "pack_size": [ 1, 1 ] },
{ "monster": "mon_moose", "weight": 4, "cost_multiplier": 1, "pack_size": [ 1, 1 ] },
{ "monster": "mon_wolf", "weight": 4, "cost_multiplier": 1, "pack_size": [ 1, 1 ] },
{ "monster": "mon_wolf_mutant_huge", "weight": 1, "cost_multiplier": 1, "pack_size": [ 1, 1 ] },
{ "monster": "mon_coyote", "weight": 4, "cost_multiplier": 1, "pack_size": [ 1, 1 ] },
{ "monster": "mon_duck", "weight": 4, "cost_multiplier": 1, "pack_size": [ 1, 1 ] },
{ "monster": "mon_goose_canadian", "weight": 4, "cost_multiplier": 1, "pack_size": [ 1, 1 ] },
Expand Down
2 changes: 1 addition & 1 deletion data/mods/Magiclysm/monsters/goblin.json
Original file line number Diff line number Diff line change
Expand Up @@ -224,7 +224,7 @@
"material": [ "flesh" ],
"symbol": "W",
"color": "light_gray",
"looks_like": "mon_wolf_mutant_huge",
"looks_like": "mon_wolf",
"scents_tracked": [ "sc_human", "sc_fetid" ],
"aggression": 20,
"morale": 70,
Expand Down
9 changes: 0 additions & 9 deletions data/mods/Megafauna/monstergroups/wilderness.json
Original file line number Diff line number Diff line change
Expand Up @@ -306,15 +306,6 @@
"pack_size": [ 2, 5 ],
"conditions": [ "NIGHT" ]
},
{ "monster": "mon_wolf_mutant_huge", "weight": 1, "cost_multiplier": 0, "starts": "21 days" },
{
"monster": "mon_wolf_mutant_huge",
"weight": 2,
"cost_multiplier": 0,
"starts": "21 days",
"pack_size": [ 1, 2 ],
"conditions": [ "NIGHT" ]
},
{ "monster": "mon_coyote", "weight": 1, "cost_multiplier": 2, "pack_size": [ 1, 6 ] },
{ "monster": "mon_coyote", "weight": 2, "cost_multiplier": 2, "pack_size": [ 1, 6 ], "conditions": [ "NIGHT" ] },
{ "monster": "mon_coyote", "weight": 1, "cost_multiplier": 2, "ends": "3 days", "pack_size": [ 1, 6 ] },
Expand Down
1 change: 0 additions & 1 deletion data/mods/Megafauna/monsters/fauna_blacklist.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@
{
"type": "MONSTER_BLACKLIST",
"monsters": [
"mon_wolf_mutant_huge",
"mon_beaver_mutant_huge",
"mon_horse",
"mon_boar_wild_piglet",
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -195,13 +195,6 @@
"name": { "str": "wolf puppy", "str_pl": "wolf puppies" },
"extend": { "flags": [ "CANPLAY" ] }
},
{
"id": "mon_wolf_mutant_huge",
"type": "MONSTER",
"copy-from": "mon_wolf_mutant_huge",
"name": { "str": "dire wolf", "str_pl": "dire wolves" },
"extend": { "flags": [ "CANPLAY", "PET_MOUNTABLE" ] }
},
{
"id": "mon_reindeer",
"type": "MONSTER",
Expand Down
13 changes: 13 additions & 0 deletions data/mods/TEST_DATA/monsters.json
Original file line number Diff line number Diff line change
Expand Up @@ -414,5 +414,18 @@
"description": "This shoggoth is for testing purposes only.",
"copy-from": "mon_shoggoth",
"delete": { "special_attacks": [ "SPLIT" ] }
},
{
"id": "mon_test_shotgun_0_bullet",
"type": "MONSTER",
"name": { "str": "chonky thing with 0 ballistic armor" },
"description": "Used to replace the now-obsoleted dire wolf in the shotgun damage test.",
"copy-from": "mon_cow",
"volume": "600 L",
"weight": "600 kg",
"hp": 300,
"dodge": 2,
"bleed_rate": 60,
"armor": { "bash": 8, "cut": 10, "electric": 1 }
}
]
1 change: 0 additions & 1 deletion data/mods/TropiCataclysm/blacklists/default_blacklist.json
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,6 @@
"mon_beaver_mutant_avian",
"mon_coyote_mutant_shark",
"mon_coyote_mutant_venom",
"mon_wolf_mutant_huge",
"mon_tusked_moose_calf",
"mon_tusked_moose",
"mon_zoose_brute",
Expand Down
1 change: 0 additions & 1 deletion data/mods/Xedra_Evolved/spells/vampire_spells.json
Original file line number Diff line number Diff line change
Expand Up @@ -171,7 +171,6 @@
},
"targeted_monster_ids": [
"mon_wolf",
"mon_wolf_mutant_huge",
"mon_wolf_pup",
"mon_coyote",
"mon_coyote_mutant_shark",
Expand Down
2 changes: 1 addition & 1 deletion doc/GAME_BALANCE.md
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@ High damage: 6 (highest day one threat; feral human, mi-go )

Superhuman damage: 8 (deadly endgame threat; hulk, wild boar, Exodii quadruped )

Maximum dice size for balance purposes: 12 (hardest possible hitter; dire wolf )
Maximum dice size for balance purposes: 12 (hardest possible hitter; hunting horror )

This is how hard the monster hits.

Expand Down
28 changes: 14 additions & 14 deletions tests/ranged_balance_test.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -489,9 +489,9 @@ TEST_CASE( "shot_features", "[gun]" "[slow]" )
// Unarmored target
// Minor damage at range.
// More serious damage at close range.
shoot_monster( "shotgun_s", {}, "shot_bird", 5, 20, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", {}, "shot_bird", 5, 20, "mon_test_shotgun_0_bullet" );
// Grevious damage at point blank.
shoot_monster( "shotgun_s", {}, "shot_bird", 1, 62, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", {}, "shot_bird", 1, 62, "mon_test_shotgun_0_bullet" );

// Triviallly armored target (armor_bullet: 1)
// Can rarely if ever inflict damage at range.
Expand All @@ -518,13 +518,13 @@ TEST_CASE( "shot_features", "[gun]" "[slow]" )

// BUCKSHOT
// Unarmored target
shoot_monster( "shotgun_s", {}, "shot_00", 18, 72, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", {}, "shot_00", 18, 72, "mon_test_shotgun_0_bullet" );
// Heavy damage at range.
shoot_monster( "shotgun_s", {}, "shot_00", 12, 107, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", {}, "shot_00", 12, 107, "mon_test_shotgun_0_bullet" );
// More damage at close range.
shoot_monster( "shotgun_s", {}, "shot_00", 5, 165, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", {}, "shot_00", 5, 165, "mon_test_shotgun_0_bullet" );
// Extreme damage at point blank range.
shoot_monster( "shotgun_s", {}, "shot_00", 1, 75, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", {}, "shot_00", 1, 75, "mon_test_shotgun_0_bullet" );

// Lightly armored target (armor_bullet: 5)
// Outcomes for lightly armored enemies are very similar.
Expand All @@ -546,11 +546,11 @@ TEST_CASE( "shot_features_with_choke", "[gun]" "[slow]" )
// Unarmored target
// This test result is difficult to converge
// After more attempts, the average value is about 7
// shoot_monster( "shotgun_s", { "choke" }, "shot_bird", 18, 7, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", {"choke"}, "shot_bird", 12, 15, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", { "choke" }, "shot_bird", 5, 20, "mon_wolf_mutant_huge" );
// shoot_monster( "shotgun_s", { "choke" }, "shot_bird", 18, 7, "mon_test_shotgun_0_bullet" );
shoot_monster( "shotgun_s", {"choke"}, "shot_bird", 12, 15, "mon_test_shotgun_0_bullet" );
shoot_monster( "shotgun_s", { "choke" }, "shot_bird", 5, 20, "mon_test_shotgun_0_bullet" );
// All the results of tests at point blank are abonormal
shoot_monster( "shotgun_s", { "choke" }, "shot_bird", 1, 62, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", { "choke" }, "shot_bird", 1, 62, "mon_test_shotgun_0_bullet" );

// Triviallly armored target (armor_bullet: 1)
shoot_monster( "shotgun_s", { "choke" }, "shot_bird", 1, 62, "mon_zombie_tough" );
Expand All @@ -559,10 +559,10 @@ TEST_CASE( "shot_features_with_choke", "[gun]" "[slow]" )
shoot_monster( "shotgun_s", { "choke" }, "shot_bird", 1, 61, "mon_zombie_brute" );

// Unarmored target
shoot_monster( "shotgun_s", { "choke" }, "shot_00", 18, 95, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", { "choke" }, "shot_00", 12, 131, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", { "choke" }, "shot_00", 5, 165, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", { "choke" }, "shot_00", 1, 75, "mon_wolf_mutant_huge" );
shoot_monster( "shotgun_s", { "choke" }, "shot_00", 18, 95, "mon_test_shotgun_0_bullet" );
shoot_monster( "shotgun_s", { "choke" }, "shot_00", 12, 131, "mon_test_shotgun_0_bullet" );
shoot_monster( "shotgun_s", { "choke" }, "shot_00", 5, 165, "mon_test_shotgun_0_bullet" );
shoot_monster( "shotgun_s", { "choke" }, "shot_00", 1, 75, "mon_test_shotgun_0_bullet" );
// Triviallly armored target (armor_bullet: 1)
shoot_monster( "shotgun_s", { "choke" }, "shot_00", 18, 32, "mon_zombie_tough" );
shoot_monster( "shotgun_s", { "choke" }, "shot_00", 12, 61, "mon_zombie_tough" );
Expand Down

0 comments on commit 67026ae

Please sign in to comment.