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Fix clang warnings (sting id naming)
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RenechCDDA committed Dec 14, 2024
1 parent a602354 commit 6570c8d
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions tests/npc_behavior_rules_test.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ static const ter_str_id ter_t_door_c( "t_door_c" );
static const ter_str_id ter_t_door_locked( "t_door_locked" );
static const ter_str_id ter_t_door_o( "t_door_o" );

static const vproto_id veh_locked_as_hell_car( "locked_as_hell_car" );
static const vproto_id vehicle_prototype_locked_as_hell_car( "locked_as_hell_car" );

static shared_ptr_fast<npc> setup_generic_rules_test( ally_rule rule_to_test,
update_mapgen_id update_mapgen_id_to_apply )
Expand Down Expand Up @@ -225,7 +225,7 @@ TEST_CASE( "NPC rules (avoid locks)", "[npc_rules]" )


// all sides of the vehicle are locked doors
vehicle *test_vehicle = here.add_vehicle( veh_locked_as_hell_car,
vehicle *test_vehicle = here.add_vehicle( vehicle_prototype_locked_as_hell_car,
car_center_pos, 0_degrees, 0, 0 );

// vehicle is a 5x5 grid, car_door_pos is the only door/exit
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