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Faulty guns don't lock your view
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RenechCDDA committed Oct 11, 2024
1 parent f18d1e3 commit 4398bb0
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/activity_actor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -336,8 +336,8 @@ void aim_activity_actor::start( player_activity &act, Character &who )
item &it = *weapon.get_item();

if( !check_gun_ability_to_shoot( who, it ) ) {
aborted = true; // why doesn't interrupt?
act.set_to_null();
aborted = true;
finish( act, who );
}

// Time spent on aiming is determined on the go by the player
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