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Merge pull request #76876 from CleverRaven/changelog-weekly-2024-10-07
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Weekly Changelog 2024-09-30 to 2024-10-07
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kevingranade authored Nov 14, 2024
2 parents d39cf9b + f7e3dca commit 385b088
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48 changes: 48 additions & 0 deletions data/changelog.txt
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Expand Up @@ -152,6 +152,15 @@ Grazing animals actually eat grass, and it regrows every season
New characters get random natural hair color during character generation
Binoculars now also increase 'detailed' vision range, not only max vision range
Morphic Sizing flag for summoned/magickal items
Pet feeding tweaks
Adds a baseball bat recipe
Flagify animal empathy/discord traits
Dialogue debug: toggle display of conditionals/effects
Character randomization sometimes produces 'crossdressing' characters
Dialogue: JSON fields for displaying hidden responses
Added check for stealing prior to inserting items into container
Make garlic smokable
Grazing animals actually eat grass, and it regrows every season
Added check for stealing prior to wearing
Plastic tub audit
Adds throwing practice tools
Expand Down Expand Up @@ -341,6 +350,11 @@ Professions & hobbies know gross anatomy & new butchering profs
Slightly Expands Hub-01 and Yrax factions
Adds a new stationary fungal variant.
adds a new fungus infested mapgen
Adds new end screen for thresh types, and a unique one.
Overhaul gun spawning
Fungal brute and hulk
Massive expansion of dialogues and messages for various categories
Make more zombies wear wedding rings
Add a random NPC class that knows how to fly. Yes you CAN recruit them, switch to them, and then fly a helicopter with their skills.
fungalize stages for zombies

Expand Down Expand Up @@ -698,6 +712,14 @@ Create the Martial Mastery mod, which allows you to develop your own martial art
[DinoMod] Astrodon
[MoM] Add Alien Meadow mutable map special
[Magiclysm] Fantasy species zombies
[DinoMod] longer tail attacks
[DinoMod] sauropods out of the water
[Magiclysm] Condense Attunement UI and simplify json code
[MoM] Add the unstoppable force (final rank feral telekinetic)
[MoM] Give the human whirlwind (and feral security captain, Ψ Division) the Hurricane Blows power
[Magiclysm] Add feral stormshapers
[MoM] Allow Intuitive Artisan to craft in complete darkness (because you close your eyes and let the visions take over)
[DinoMod] DinoZoo update
[Magiclysm] Add `UNRESTRICTED` flag to several Magiclysm summoned items
[Magiclysm] Rapid Regeneration's effect only triggers if you need healing
[Xedra Evolved] Werewolves only regenerate when they need to
Expand Down Expand Up @@ -819,6 +841,12 @@ Wielded items behave the same as ranged weapons when driving
Small changes to Quenching and tempering proficiency
Battery tools sanification
Obsolete and migrate legacy wire in favor of mild steel wire
Remove itch from conjunctivitis and make it even shorter when irrigated
Electronic devices spawn rate rework
Crashed planes have no ferals
Replace land mines with bear traps in the bandit cabin
Human lard less dense
Ballista is no longer pure magic
Make lab access shafts normally visible once spotted
NPCs can funk out to music, too.

Expand Down Expand Up @@ -1069,6 +1097,24 @@ NPC flee from being run over by vehicles
fix the crash in select_language by building the font atlas first
Monsters won't be sending immobile targets into flight anymore.
[XE/Magiclysm] No wizard cats
Fixed hair growth and balding issue in appearance_eocs.json
HUB01 templates' spawn is more predictable
[MoM] Fix Missing mind shield (0.H Backport)
Fixes AIM layout #76606
[Isolation Protocol] Fix trailing spaces
Cameras can now be charged and they all consume one battery charge per usage
Change X95 to 556
Avoid JSON errors on Windows with no sound devices
Move Zombio Bio Operators to No Hope
Adjust spawns of .22
Allow tiny continuous power draw in electronic devices.
Don't take integrated and no-takeoff items when mugging
Remove Military Professions mod
GUI Loading screen shows progress again
Prevent sidebar crash when trying to divide by zero
[Xedra Evolved] No werealfs
Fixed crash on trying to unwield heavy items when trying to drive
Fixes species of feral wizards and feral butchering
Cabin in Safe Place scenario is now actually safe
[MoM] NPCs can awaken in portal storms
Start of cataclysm day and start of game day now respect season length
Expand Down Expand Up @@ -1111,6 +1157,7 @@ Optimize typed coordinate conversion functions for widespread savings
NPCs take less time to check for enemies.
Improve point hash functions to eliminate map overhead in nps los checks and elsewhere
Fix lag examining large stacks of crafted items
Backport Don't unnecessarily copy items in a tight loop in get_uncraft_components
Reduce unnecessary/duplicate checks for dangerous tiles
Cache the absolute map square position of the first submap
Cache mutation trait flags
Expand Down Expand Up @@ -1234,6 +1281,7 @@ Make furniture->lockpick_message translatable
Add check to ensure translator comments are correctly located and extracted
Add more English names and their translations to Simplified Chinese and Japanese
Expand the Russian name list with translated English names
Audit/NO_I18N effects.json
Allow new KEYBDINGS window title to be translated
Omit unnecessary lines from translations
Dont extract monster guns and spells for translation
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