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Merge pull request #77412 from Standing-Storm/sky-island-bio-ops
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[Sky Island] Re-add zombie bio operators to Sky Island
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Night-Pryanik authored Nov 7, 2024
2 parents 92ef2d6 + baa8ceb commit 2a5b1bd
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Showing 4 changed files with 147 additions and 0 deletions.
1 change: 1 addition & 0 deletions data/mods/Sky_Island/monstergroups.json
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Expand Up @@ -135,6 +135,7 @@
{ "monster": "mon_zombie_brute_shocker", "weight": 5 },
{ "monster": "mon_zombie_necro_boomer", "weight": 5 },
{ "monster": "mon_skeleton_electric", "weight": 50 },
{ "monster": "mon_zombie_bio_op", "weight": 50 },
{ "monster": "mon_zombie_survivor_elite", "weight": 50 },
{ "monster": "mon_zombie_brute_ninja", "weight": 20 },
{ "monster": "mon_gastro_bufo", "weight": 10 },
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66 changes: 66 additions & 0 deletions data/mods/Sky_Island/monsters/deathdrops.json
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[
{
"type": "item_group",
"subtype": "collection",
"id": "mon_zombie_bio_op_death_drops",
"magazine": 100,
"ammo": 60,
"entries": [
{
"distribution": [
{ "group": "clothing_soldier_set", "prob": 65, "damage": [ 1, 4 ] },
{ "group": "clothing_soldier_winter_set", "prob": 35, "damage": [ 1, 4 ] }
]
},
{
"distribution": [
{
"group": "military_standard_assault_rifles",
"contents-group": "sopmod",
"prob": 75,
"damage": [ 0, 4 ],
"dirt": [ 0, 6000 ]
},
{
"group": "military_standard_lmgs",
"contents-item": "shoulder_strap",
"prob": 4,
"damage": [ 0, 4 ],
"dirt": [ 0, 6000 ]
},
{
"group": "military_standard_lmgs",
"contents-item": [ "shoulder_strap", "acog_scope" ],
"prob": 6,
"damage": [ 0, 4 ],
"dirt": [ 0, 6000 ]
},
{
"group": "military_standard_shotguns",
"contents-item": "shoulder_strap",
"prob": 5,
"damage": [ 0, 4 ],
"dirt": [ 0, 6000 ]
}
],
"prob": 10
},
{ "group": "infantry_common_gear" },
{
"distribution": [
{ "group": "military_standard_grenades", "count": [ 1, 3 ], "prob": 80 },
{ "item": "40x46mm_m433", "charges": [ 1, 3 ], "prob": 20 }
],
"prob": 20
},
{ "group": "military_patrol_food" },
{
"collection": [ { "group": "infantry_officer_gear", "prob": 90 }, { "group": "infantry_medical_gear", "prob": 80 } ]
},
{ "group": "wallets", "prob": 10 },
{ "group": "pocket_cigar", "prob": 15 },
{ "group": "misc_smoking_legal", "prob": 30 },
{ "item": "dog_tag", "prob": 40 }
]
}
]
52 changes: 52 additions & 0 deletions data/mods/Sky_Island/monsters/monstergroups_extended.json
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@@ -0,0 +1,52 @@
[
{
"type": "monstergroup",
"name": "GROUP_CENTRAL_LAB",
"monsters": [ { "monster": "mon_zombie_bio_op", "weight": 20, "cost_multiplier": 50 } ]
},
{
"type": "monstergroup",
"name": "GROUP_LAB",
"default": "mon_zombie_scientist",
"monsters": [ { "monster": "mon_zombie_bio_op", "weight": 50, "cost_multiplier": 5 } ]
},
{
"type": "monstergroup",
"name": "GROUP_LAB_SURFACE",
"default": "mon_zombie_scientist",
"monsters": [ { "monster": "mon_zombie_bio_op", "weight": 50, "cost_multiplier": 5 } ]
},
{
"type": "monstergroup",
"name": "GROUP_LAB_SECURITY",
"default": "mon_zombie_labsecurity",
"monsters": [ { "monster": "mon_zombie_bio_op", "weight": 50, "cost_multiplier": 5 } ]
},
{
"type": "monstergroup",
"//": "Used in the military bunker",
"name": "GROUP_MIL_BASE",
"monsters": [ { "monster": "mon_zombie_bio_op", "weight": 20, "cost_multiplier": 50 } ]
},
{
"type": "monstergroup",
"name": "GROUP_MAYBE_MIL",
"monsters": [ { "monster": "mon_zombie_bio_op", "weight": 20, "cost_multiplier": 50 } ]
},
{
"type": "monstergroup",
"name": "GROUP_MIL_STRONG",
"//": "Used in the military bunker, LIXA and Hub01 convoy ambush",
"monsters": [ { "monster": "mon_zombie_bio_op", "weight": 20, "cost_multiplier": 50 } ]
},
{
"name": "GROUP_MIL_EXTRA",
"type": "monstergroup",
"monsters": [ { "monster": "mon_zombie_bio_op", "weight": 4 } ]
},
{
"type": "monstergroup",
"name": "GROUP_BUNKER",
"monsters": [ { "monster": "mon_zombie_bio_op", "weight": 150, "cost_multiplier": 10 } ]
}
]
28 changes: 28 additions & 0 deletions data/mods/Sky_Island/monsters/monsters.json
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[
{
"id": "mon_zombie_bio_op",
"type": "MONSTER",
"name": { "str": "zombie bio-operator" },
"description": "This armored soldier zombie appears to have been some sort of special forces agent. Its malfunctioning equipment sends out occasional showers of sparks.",
"copy-from": "mon_zombie_base",
"diff": 5,
"hp": 120,
"speed": 95,
"color": "red_cyan",
"melee_skill": 7,
"melee_dice": 3,
"melee_dice_sides": 6,
"melee_damage": [ { "damage_type": "electric", "amount": 4 } ],
"luminance": 4,
"special_attacks": [ { "id": "bio_op_takedown", "cooldown": 20 } ],
"special_when_hit": [ "ZAPBACK", 75 ],
"death_drops": "mon_zombie_bio_op_death_drops",
"armor": { "bash": 10, "cut": 18, "bullet": 14, "electric": 3 },
"dissect": "dissect_mon_zomborg",
"extend": {
"weakpoint_sets": [ "wps_humanoid_body_armor", "wps_humanoid_open_helmet", "wps_humanoid_gasmask" ],
"families": [ "prof_wp_syn_armored" ],
"flags": [ "ELECTRIC" ]
}
}
]

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