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Weekly Changelog 2024-09-02 to 2024-09-09
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dseguin committed Sep 9, 2024
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Expand Up @@ -143,6 +143,11 @@ Google Maps
Dynamic trait purifiability
Add drugs and mutagens to your faction camp stores.
Allow military night vision goggles to attach to combat exoskeleton head armors
Butchering now require proficiency to do it fast and effectively
Functioning toasters
Partial chitinous helmets
Cody has a new dialogue where you can order weapons
Adds jika-tabi footwear


## Content:
Expand Down Expand Up @@ -319,6 +324,10 @@ A few new reptiles to populate the world
A bunch of new mutant arthropods underground
Make dermatik pregnancy and birth suck significantly more
Add painkiller eyedrops
Add regular hearts to the game and make them obtainable through butchery
Adds the FBI Special Agent profession, and related sundry.
Minor changes and additional items to allow progression into bronze age.
Small Isherwood Farms dialogue improvement


## Interface:
Expand Down Expand Up @@ -406,6 +415,13 @@ Fix ImGui Demo in curses
make ImTui render text as text, so that the players can read our spiffy new menus
toggle to only draw overmap during autotravel
mouse input in uilists does not block keyboard navigation
Print church/school bells ringing sound in the message log once again
Add imgui version of the iteminfo window
add spell components back to casting menu and fix color tags in it
Updated default keybindings for changing start dates in character creation menu
rewrite the loading screen to use ImGui
Fix scrolling spell info in spell casting menu
Custom loading screen the game deserves


## Mods:
Expand Down Expand Up @@ -643,6 +659,25 @@ Isolation Protocol: Add roguelike style health regen and pain reduction
[MoM] Add Illuminate Photokinetic power
[MoM] Add Headblind trait and Latent Psion trait
[Xedra Evolved] Extend hedge magic research system
[Magiclysm] Magic item have flags like vanilla counterpart have
[XEDRA] Fix Inventor Grenade launcher mod definition
[MOM] Add electrokinetic override for internal battery compartment
out ot -> out of
[Magiclysm] Move bulk of spellcasting proficiency processing to dedicated EoCs and out of spell JSON (Animist/biomancer edition)
[MoM] Add extra possible learning conditions for Extended Channeling
[Xedra Evolved] Extend hedge magic research system, part 2
[Magiclysm] Fix harvest
XE Playable Gracken
Backport MoM #70838, #70904, #70830, #71228, #71024, and #73529
[MoM] Add Leukocyte Accumulation vitakinetic power, obsolete Damage Balancing
Re-added ability to launch nuclear missile to No Hope mod, once again
[MoM] Backport #70729, #70615, #71260, #70910, and #71399 to 0.H
[MoM] Add two snippets
[Magiclysm] Move bulk of spellcasting proficiency processing to dedicated EoCs and out of spell JSON (Druid/Earthshaper edition)
[MoM] Backport #70956, #71061, and remaining parts of #71437
[Magiclysm] Add three new spells
[Magiclysm] Change 'Vocalize' to 'The Inner Voice'
[Magiclysm] Add spell school deficiency traits


## Balance:
Expand Down Expand Up @@ -738,6 +773,7 @@ Change Frame, Heavy duty frame, steel plating, sheet metal, and related vehicle
Wielded items behave the same as ranged weapons when driving
Small changes to Quenching and tempering proficiency
Battery tools sanification
Add the machete to relevant lootgroups.


## Bugfixes:
Expand Down Expand Up @@ -975,6 +1011,23 @@ Fixed segfault when monster tries to grab-drag another monster out of reality bu
Prevent being teleported beyond OVERMAP_DEPTH
NPC flee from being run over by vehicles
fix the crash in select_language by building the font atlas first
wrap the description in the zone menu to avoid a ridiculous width
fix Segfault when trying to cast a spell
Spelling correction: Desert Tec > Desert Tech
Autodrive works on forest trails again (for tiny vehicles)
[Sky Island] Fix pond recipe failed refunds
Fix overlook in #76029
Prevent XEDRA mercenary officer from evolving, which otherwise prevents finishing the haunting fight
Fix haircutting
avoid UB by properly computing colors for palette indexes above 15 in curses builds
Adds some missing gun variants
fix skill editor to use the text property instead of textformatted
Fix issues with the spell menu where choosing a spell to cast chooses the wrong one
Replace the loading screen image with a PNG
Capitalize the “S” in Scan.
[MoM] Remove remaining Damage Balancing references
[Magiclysm] Druid brambles burn
Fix pulp acid-filled corpses


## Performance:
Expand Down Expand Up @@ -1005,6 +1058,8 @@ Faster ascii overmap drawing
Optimize item::stacks as well as allocation patterns in item and elsewhere
cache available recipe list in craft menu
NPCs take less time to check for enemies.
Improve point hash functions to eliminate map overhead in nps los checks and elsewhere
Backport better point hash function for has_potential_los perf improvements


## Infrastructure:
Expand Down Expand Up @@ -1075,6 +1130,7 @@ Add Flathub download button and Flatpak manifest
Added support for multiple randomized field sprite variants
JSON-ify sleep-affecting mutations
Extend/delete support for harvest lists
Migrate ACT_PULP to the new activity actor system.


## Build:
Expand Down

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