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[Xedra Evolved]Fix electronic halo adds weapon dispersion #95598

[Xedra Evolved]Fix electronic halo adds weapon dispersion

[Xedra Evolved]Fix electronic halo adds weapon dispersion #95598

Re-run triggered September 9, 2024 02:50
Status Failure
Total duration 3h 34m 34s
Artifacts 6

matrix.yml

on: pull_request
skip-duplicates-code
5s
skip-duplicates-code
skip-duplicates-data
5s
skip-duplicates-data
matrix-variables
0s
matrix-variables
Matrix: varied_builds
emscripten  /  Build
emscripten / Build
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2 errors and 2 warnings
GCC 9, Curses, LTO: tests/effect_test.cpp#L768
24 == Approx( 50.0 )
GCC 9, Curses, LTO
Process completed with exit code 1.
Clang 14, macOS 12, Tiles, Sound, x64 and arm64 Universal Binary
The following actions use a deprecated Node.js version and will be forced to run on node20: BrettDong/setup-sdl2-frameworks@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Clang 14, macOS 12, Tiles, Sound, x64 and arm64 Universal Binary
gettext 0.22.5 is already installed and up-to-date. To reinstall 0.22.5, run: brew reinstall gettext

Artifacts

Produced during runtime
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basic-build Expired
143 Bytes
cata_test Expired
547 MB
pull_request_id Expired
152 Bytes