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Irkalla guts their creations: Nerfs Wraith and Banshee considerably #6760

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Original file line number Diff line number Diff line change
Expand Up @@ -353,40 +353,40 @@
projectiletype = /obj/projectile/ion
base_attack_cooldown = 25

//P4 units - Anything nanotechnology paired with abductor tech - Elite units
//P4 units - Anything nanotechnology paired with abductor tech - Elite units -- Well less so now

/mob/living/simple_mob/mechanical/hivebot/enigma/P4/Wraith
name = "wraith"
icon = 'icons/mob/enigma.dmi'
desc = "A sleek, black bipedal combat unit with an unsettling, advanced nanotech design. Its chassis being an amalgamation of various prosthetic and synthetic components or at least mimicking such. The unit is constantly shifting and is surrounded by a thin trail of metallic dust as it moves. Spines emitting an antigrav field protrude from its arms, shoulders, and back, while its featureless faceplate displays an alien magenta glow under constant shifting and warping. The unit shudders and vibrates with uncanny precision. It wields a modified particle weapon vaguely resembling a Hephaestus G40. A capital Sigma symbol is etched on its chest, and a circular power pack on its back hums with gravity-defying particles."
icon_living = "wraith"
icon_state = "wraith"
maxHealth = 200 //More armored but less max HP and also has a shield
health = 200
evasion = 15 //Superior reflexes due to nanotech and being build for combat
maxHealth = 150 //Lowered from 200 -- Armor also lowered a bit -- not fond of my creations used to godmode eventmins even more unless things change in terms of taking pcs into consideration -Irkalla
health = 150
evasion = 5 //Lowered from 15 -- not fond of my creations used to godmode eventmins even more unless things change in terms of taking pcs into consideration -Irkalla
armor_legacy_mob = list(
"melee" = 5,
"bullet" = 20,
"laser" = 30,
"energy" = 30,
"melee" = 0,
"bullet" = 10,
"laser" = 25,
"energy" = 25,
"bomb" = 20,
"bio" = 100,
"rad" = 100
)

legacy_melee_damage_lower = 18
legacy_melee_damage_upper = 18 //It hits you with a hardened nanite fist. Thats supposed to hurt
legacy_melee_damage_lower = 5
legacy_melee_damage_upper = 5
movement_cooldown = 1 //again faster than standard grunts
movement_sound = 'sound/enigma/enigma_move.ogg'
ai_holder_type = /datum/ai_holder/polaris/simple_mob/ranged/kiting //Made to draw fire hence kiting
projectiletype = /obj/projectile/beam/antigravbeamwraith
base_attack_cooldown = 10 //1 attacks per second
base_attack_cooldown = 15 //0.5 attacks per second -- raised from 10 or 1 attack per second -- Nobody should have access to Rahn from MO -Irkalla

/mob/living/simple_mob/mechanical/hivebot/enigma/P4/Wraith/Initialize(mapload) //Gives the unit a weak overshield since it would be very unfun to fight kiting AI with actual proper health regen as initially intended
var/shield_type = /obj/item/shield_projector/rectangle{
shield_health = 50;
max_shield_health = 50;
shield_regen_delay = 10 SECONDS;
shield_regen_delay = 20 SECONDS; //to prevent hit and run abuse -- not fond of my creations used to godmode eventmins even more unless things change in terms of taking pcs into consideration -Irkalla
shield_regen_amount = 10;
size_x = 1;
size_y = 1;
Expand All @@ -402,9 +402,9 @@
desc = "A horrific inorganic nanite abomination. This unit possess a jet black nanite frame with typical abductor technology augmentation. Armed with two strange humming blades it is well capable of both lethal takedowns and less lethal takedowns. The head tendrilled monstrosity is lightning fast and to make matters worse has some sort of short range teleportation pack installed on its back allowing it to effectively 'blink' out if needed to disengage. Additionally the entire body is covered in thin, purple colored phase coils allowing it to effectively leap. A capital greek Sigma is etched onto its nanite chest. Embedded in its right armblade is some sort of injector loaded with strange bits of electronics. The entire thing screams in agony in an ultrasonic frequency only audible to synthetics as it constantly shifts in and out of phase."
icon_living = "banshee"
icon_state = "banshee"
maxHealth = 100 //Glass Cannon
health = 100
evasion = 50 //Phase coils and bluespace blink device. Hard to hit. Trash hitpoints and armor
maxHealth = 75 //Glass Cannon -- Lowered from 100 -- same reason as with other changes -Irkalla
health = 75
evasion = 25 //Phase coils and bluespace blink device. Hard to hit. Trash hitpoints and armor. Lowered from 50 -- Same reasoning as above -- If our playerbase cant be trusted to have anything meaningful so cannot others -Irkalla
armor_legacy_mob = list(
"melee" = 5,
"bullet" = 10,
Expand All @@ -415,10 +415,10 @@
"rad" = 100
)

legacy_melee_damage_lower = 35 //armed with two arm mounted phase blades
legacy_melee_damage_upper = 35 //I hate damage variance
attack_armor_pen = 25
base_attack_cooldown = 7 //1.3 attacks per second
legacy_melee_damage_lower = 25 //armed with two arm mounted phase blades -- Lowered from 35 same reason as before
legacy_melee_damage_upper = 25 //I hate damage variance -- Lowered from 35 same reason as before
attack_armor_pen = 25 //Lowered from 50 -- Nah I dont like godmoding with a lack of consideration of narratives that others have played lets not give people with access to this an incentive -Irkalla
base_attack_cooldown = 12 //0.8 attacks per second -- same as above-- -Irkalla
movement_cooldown = 0 //MUCH faster
movement_sound = 'sound/enigma/enigma_move.ogg'
ai_holder_type = /datum/ai_holder/polaris/simple_mob/hivebot //hit and Run Melee is broken for when more than 1 player is visible
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