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Makes radiation wave decay inverse square instead of exponential #6044
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this is a drastic change that must be locally or live tested |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ two week, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ two week, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
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Its been TMed for a week now
About The Pull Request
As title. Right now it decays exponentially instead of through an inverse square law.
Why It's Good For The Game
It... makes radiation stronger, actually. Not sure this is better. But engineers should be wearing rad suits when there's radiation anyway, so, y'know. Probably good.
Changelog
🆑
fix: "Inverse square factor" for radiation now actually inverse square instead of exponential decay
/:cl: