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Integrated circuits fixes and changes (#5962)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR aims to bring integrated circuits not only to a more up to date version but also fix some features that weren't working. For this I have used Baystations current circuits as a working reference. I have compiled, tested and checked for runtimes. Fixes include - Tile analyzer and examiner being able to handle tiles - Reference encoder and decoders doing their job - Advanced pathfinder being able to path through access restricted doors - The EPv2 circuit using an incompatible name for cloning As a consequence for the advanced pathfinder I had to readjust how access is given to circuits which now allows them to read the passkey of ID's, store them, send them and so on. A minor tweak also adjusts the TTS circuit to 1 second. Additionally, I have added an advanced signaler that while it behaves identical to EPv2 it is able to work the moment you print it without having to set an address (Not to mention that EPv2 often fails to create an address upon print) <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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