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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Yet more fixes and improvements. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Continues to iron out issues with the new map. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: added ashtrays to many areas add: added a sign to indicate the morgue add: added an oxygen canister to field medic prep add: added a colormate to deck 1 add: added a funeral hall to the chapel add: added a fax machine to the research breakroom add: reinstated surgery observation room area add: added department paint to many windows del: removed window tint button from the sauna del: removed a recharger from dorms del: removed floating buttons in space near deck 2 tweak: bar reading rooms now bar lounges tweak: outer chemistry desk windoor no longer access restricted tweak: updated arrivals layout tweak: research distribution now a public area again tweak: R&D windows now shuttered instead of electrochromic tweak: updates library layout tweak: updates pool layout and access route tweak: R&D chairs no longer on a different area from the rest of R&D tweak: replaced the random arcade machine near psych tweak: fixed maint door in exploration missing access requirements tweak: fixed disconnected xenobio pen atmos piping tweak: fixed disconnected disposals in medical and research tweak: fixed badly placed chemistry distro pipe tweak: tweaked the distribution of fitness vendors tweak: moved the holomap in cargo so it's not blocked by the ordering console tweak: updated sec lobby (again) tweak: deck 1 vending machines no longer blocked by a disposals chute tweak: expanded field medic prep room tweak: updated many maintenance tunnels /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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