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if setTransparency is called over an image/quad, it won't show up when saving the current frame (saveCurrentFrame), so there is an issue with the render target and this kind of transparency/material operation
The text was updated successfully, but these errors were encountered:
if setTransparency is called over an image/quad, it won't show up when saving the current frame (saveCurrentFrame), so there is an issue with the render target and this kind of transparency/material operation
The text was updated successfully, but these errors were encountered: