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Readme, Todo
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ChristianOellers committed Jul 26, 2023
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28 changes: 3 additions & 25 deletions CONTRIBUTING.md
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# Contributing

- [Status](#status)
- [How to contribute](#how-to-contribute)

<br>

---

<br><br>

## Status

**This project is not actively maintained.**

Due to my workload and limited capacities for Open-Source projects, I can't spend as much time on maintenance and the community as I wish I could.

<br><br>
Due to my workload and limited capacities for open-source projects, I can't spend as much time on maintenance and the community as I wish I could.

## How to contribute

### Bugs only

Besides bug fixes, any other kind of created issue or Pull Request might be ignored or closed without further notice.
<br>

### Fork
## Forking

I suggest creating a fork under your profile to adjust to your needs and build a thriving community there.

<br><br>

<hr>
<br>

Thank you for your understanding 👌
30 changes: 0 additions & 30 deletions README.md
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Expand Up @@ -8,7 +8,6 @@ Atmospheric and experimental 2D game concept.
- [Setup](#setup)
- [Credits](#credits)
- [Contributors](#contributors)
- [Todo](#todo)

<br>

Expand Down Expand Up @@ -94,32 +93,3 @@ Thanks for all the support, help and creative feedback!

Some sounds have been edited.

<br>

---

<br>

## Todo

### Priority

- Add GitHub link (if viewed via Vercel)
- Update background images to be brighter, nebula, interesting
- Add win/lose condition and end screen
- e.g. be hit max. 3x (lifes)
- Particles: Can multiple items be quickfixed hacked into?
- Implement Hotkeys for weapons - 1,2
- Implement Mouse click left/right steers like left/right (split screen)
- Fade music from A to B (dramatic sometimes, e.g. 25% chance, never at start)

### Experimental

- Foreground DOM object (display, stereo)
- Animated by JS, moves/scrolls over screen
- With SVG mask
- With Canvas blend-mode OR background-blend

### Cleanup

- Integrate event library
34 changes: 34 additions & 0 deletions TODO.md
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# Todo

## Priority

### Fixes

- Fix framerate issue on fast systems (game is too fast)
- Fix background size on XXL-large screens (visual trick?)

### Minor

- Increase engine sound slightly
- Add GitHub link (if viewed via Vercel)
- Update background images to be brighter, nebula, interesting
- Add win/lose condition and end screen
- e.g. be hit max. 3x (lives)

## Refactoring

- Integrate event library

## Future

- Implement Hotkeys for weapons - 1,2
- Implement Mouse click left/right steers like left/right (split screen)
- Fade music from A to B (dramatic sometimes, e.g. 25% chance, never at start)

## Experimental

- Particles: Can multiple items be hacked into?
- Foreground DOM object (display, stereo)
- Animated by JS, moves/scrolls over screen
- With SVG mask
- With Canvas blend-mode OR background-blend

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