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Original file line number | Diff line number | Diff line change |
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import type { Board } from "@/components/Board"; | ||
import { Level, BlockType } from "@/components/Levels"; | ||
import { StationId } from "@/components/StationData"; | ||
import type { Station } from "@/components/Station"; | ||
import NavMesh, { buildPolysFromGridMap } from "navmesh"; | ||
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const subdivision = 7; | ||
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const stationMask = [ | ||
[true,true,true,true,true,true,true], | ||
[true,true,false,false,false,false,true], | ||
[true,false,false,false,false,true,true], | ||
[true,true,false,true,true,true,true], | ||
[true,false,false,false,false,true,true], | ||
[true,true,false,false,false,false,true], | ||
[true,true,true,true,true,true,true], | ||
]; | ||
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function stationToGrid(board: Board, station: Station) { | ||
const {gridX, gridY} = board.coordToGrid(station.x, station.y); | ||
return [gridX, gridY]; | ||
} | ||
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function Array2DFromGrid(board: Board, subdivision: number): boolean[][] { | ||
console.log(board.height) | ||
return new Array(board.width*subdivision).fill(true).map(() => new Array(board.height*subdivision).fill(true)); | ||
} | ||
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export function centerOnSubdividedCoord(board: Board, station: Station, subdivision: number) { | ||
const [x, y] = stationToGrid(board, station); | ||
const center = Math.floor(subdivision/2); | ||
return [x+center, y+center]; | ||
} | ||
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const t = true; | ||
const f = false; | ||
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function testNav() { | ||
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const mesh = [ | ||
[f, f, f, f, f], | ||
[f, t, t, t, f], | ||
[f, t, f, t, f], | ||
[f, t, t, t, f], | ||
[f, t, t, t, f], | ||
[f, f, f, f, f], | ||
]; | ||
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const polys = new NavMesh(buildPolysFromGridMap(mesh)); | ||
const path = polys.findPath( | ||
{x: 1, y: 1}, | ||
{x: 3, y: 3} | ||
) | ||
console.log("new polys", ) | ||
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} | ||
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export function GenerateNavMesh(board: Board, level: Level) { | ||
testNav() | ||
const nav = Array2DFromGrid(board, subdivision); | ||
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for (let y = 0; y < level.height; y++) { | ||
for (let x = 0; x < level.width; x++) { | ||
const block = level.grid[y][x]; | ||
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switch (block) { | ||
case BlockType.Wall: | ||
for(let sx = 0; sx < stationMask.length; sx++) { | ||
for(let sy = 0; sy < stationMask.length; sy++) { | ||
nav[x*subdivision + sx][y*subdivision + sy] = false; | ||
} | ||
} | ||
break; | ||
case BlockType.HornAndNails: | ||
case BlockType.ScalePolish: | ||
case BlockType.GoldBath: | ||
for(let sx = 0; sx < stationMask.length; sx++) { | ||
for(let sy = 0; sy < stationMask.length; sy++) { | ||
if(!stationMask[sx][sy]) { | ||
nav[x*subdivision + sx][y*subdivision + sy] = false; | ||
} | ||
} | ||
} | ||
//case BlockType.CashRegister: | ||
//this.addStation(x, y, StationId.CashRegister); | ||
break; | ||
} | ||
} | ||
} | ||
console.log("nav", nav) | ||
return new NavMesh(buildPolysFromGridMap(nav)); | ||
} |