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Updated Debian directory
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sharkwouter committed Aug 23, 2019
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245 changes: 3 additions & 242 deletions debian/changelog
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steamos-compositor (1.35) brewmaster; urgency=medium
steamos-compositor-plus (1.3.0) unstable; urgency=medium

* Crude workaround for Steam login issue.
* Initial Release.

-- Pierre-Loup A. Griffais <[email protected]> Fri, 24 Aug 2018 16:42:56 -0700

steamos-compositor (1.34) brewmaster; urgency=medium

* Small tweak to loadargb_cursor to better handle non-premult cursors

-- Pierre-Loup A. Griffais <[email protected]> Thu, 19 May 2016 15:52:35 -0700

steamos-compositor (1.33) brewmaster; urgency=medium

* Prefer HDMI/DP over other types of displays. (patch by Coucouf)

-- Pierre-Loup A. Griffais <[email protected]> Thu, 24 Mar 2016 14:25:56 -0700

steamos-compositor (1.32) brewmaster; urgency=medium

* Fix a bug where cursor would be auto-hidden even when buttons held
* Show cursor if a button gets clicked while it's hidden

-- Pierre-Loup A. Griffais <[email protected]> Mon, 30 Nov 2015 15:23:18 -0800

steamos-compositor (1.31) brewmaster; urgency=medium

* Added support for one than more overlay layers; most opaque one wins.

-- Pierre-Loup A. Griffais <[email protected]> Tue, 27 Oct 2015 14:52:13 -0700

steamos-compositor (1.30) brewmaster; urgency=medium

* Added preliminary support for screen magnification.
* Increase cursor hiding time to 10 seconds.
* Fix bug while cursor would hide even when moving the mouse if a button was
held.

-- Pierre-Loup A. Griffais <[email protected]> Wed, 02 Sep 2015 16:22:38 -0700

steamos-compositor (1.29) brewmaster; urgency=medium

* Tweaking focus and display logic in steamcompmgr to avoid event storms on newer
X servers. It looks like Damage semantics changed on Xserver 1.16 and we were
getting unexpected events after XDamageSubtract().

-- Pierre-Loup A. Griffais <[email protected]> Fri, 03 Jul 2015 19:36:36 -0700

steamos-compositor (1.28) brewmaster; urgency=medium

* Add set_hd_mode.sh helper script, run at start of session; helps get out
of problematic cases like 30hz refresh rates and non-HD modes

-- Pierre-Loup A. Griffais <[email protected]> Mon, 29 Jun 2015 13:39:14 -0700

steamos-compositor (1.27) brewmaster; urgency=medium

* depend on libudev1 instead of libudev0

-- John Vert <[email protected]> Fri, 15 May 2015 11:45:12 -0700

steamos-compositor (1.26) brewmaster; urgency=medium

* compilation fixes

-- John Vert <[email protected]> Fri, 15 May 2015 11:29:10 -0700

steamos-compositor (1.25) brewmaster; urgency=medium

* fix missing tab in debian/rules, change Build-Depends from automake to automake1.11

-- John Vert <[email protected]> Fri, 01 May 2015 16:25:26 -0700

steamos-compositor (1.24) alchemist; urgency=medium

* Fix an issue where XCOM wouldn't focus on startup.

-- Pierre-Loup A. Griffais <[email protected]> Thu, 04 Dec 2014 17:56:55 -0800

steamos-compositor (1.23) alchemist; urgency=medium

* Remove outdated pulseaudio line from SteamOS session script.

-- Pierre-Loup A. Griffais <[email protected]> Wed, 17 Sep 2014 15:17:41 -0700

steamos-compositor (1.22) alchemist; urgency=medium

* Fix issue where Planetary Annihilation window would not get displayed.
* Fix bug with cursor image sometimes not having the right colors.
* Fix bug with cursor sometimes not aiming where it should.

-- Pierre-Loup A. Griffais <[email protected]> Tue, 16 Sep 2014 17:56:34 -0700

steamos-compositor (1.21) alchemist; urgency=medium

* Fix issue with 1.20 where overlay would appear flickery.

-- Pierre-Loup A. Griffais <[email protected]> Wed, 23 Jul 2014 18:02:07 -0700

steamos-compositor (1.20) alchemist; urgency=medium

* Fix cases where notifications/overlays would start getting presented before
the first frame had landed from Steam, resulting in a black flash.

-- Pierre-Loup A. Griffais <[email protected]> Mon, 30 Jun 2014 15:54:03 -0700

steamos-compositor (1.19) alchemist; urgency=medium

* Integrate LunarG patch to exclude MS visuals; they can't be used for TFP on
Mesa drivers and cause a black screen.

-- Pierre-Loup A. Griffais <[email protected]> Fri, 09 May 2014 10:17:04 -0700

steamos-compositor (1.18) alchemist; urgency=low

* Don't re-compute focus if newly-damaged window isn't focusable.
This avoids extra computation when a Steam 2' chat window pops up.

-- Pierre-Loup A. Griffais <[email protected]> Tue, 25 Mar 2014 19:40:02 -0700

steamos-compositor (1.17.3) alchemist; urgency=low

* Add udev_is_boot_vga, little tool to check which GPU drives the console.

-- Pierre-Loup A. Griffais <[email protected]> Fri, 28 Feb 2014 18:39:57 -0800

steamos-compositor (1.16) alchemist; urgency=low

* Only consider InputOutput windows for focus; this fixes "CID The Dummy"
and potentially other Wine-based ports. Thanks to Andrew Eikum for helping.

-- Pierre-Loup A. Griffais <[email protected]> Mon, 24 Feb 2014 19:26:12 -0800

steamos-compositor (1.15.2) alchemist; urgency=low

* Set _NET_WM_STATE_HIDDEN on out of focus windows and the overlays when
appropriate. Steam knows to stop its rendering loop when it sees this.
* Fix double cursor when a game is starting or exiting.
* Always request vertical synchronization, as some implementations might not
enable it by default.

-- Pierre-Loup A. Griffais <[email protected]> Wed, 08 Jan 2014 13:57:13 -0800

steamos-compositor (1.14) alchemist; urgency=low

* Fix possible race condition crash when getting Motion events on out-of-date
or yet-untracked windows.
* Present the overlay if it's there and a game is running, not only if it
has a window. This ties in with work in Steam to have the overlay window
have the same lifetime as the application itself instead of its GL context.

-- Pierre-Loup A. Griffais <[email protected]> Fri, 22 Nov 2013 16:02:08 -0800

steamos-compositor (1.13) alchemist; urgency=low

* update copyright

-- John Vert <[email protected]> Wed, 20 Nov 2013 09:55:42 -0800

steamos-compositor (1.12) alchemist; urgency=low

* Only honor size hints if they specify the same min and max size, since
"Long Live the Queen" sets a maximum size of 4k X 4k.
* Listen for pointer motion on all children of the focus window.

-- Pierre-Loup A. Griffais <[email protected]> Wed, 13 Nov 2013 16:04:35 -0800

steamos-compositor (1.11) alchemist; urgency=low

* The Bard's Tale has a single override redirect window; allow using it but
always prefer regular windows if they're available.

-- Pierre-Loup A. Griffais <[email protected]> Wed, 13 Nov 2013 11:40:15 -0800

steamos-compositor (1.10) alchemist; urgency=low

* Monitor mouse input of the child window the legacy SDL1.2 fullscreen.
* Clamp fake cursor image.

-- Pierre-Loup A. Griffais <[email protected]> Tue, 12 Nov 2013 18:45:37 -0800

steamos-compositor (1.9) alchemist; urgency=low

* Add SDL_image dependency for loadargbcursor.

-- Pierre-Loup A. Griffais <[email protected]> Thu, 07 Nov 2013 14:58:43 -0800

steamos-compositor (1.8) alchemist; urgency=low

* Rearm ignore warp count when hiding cursor to prevent spurious appearances.
* Work around X server bug 69198 by warping the cursor back into our window
if it escapes.
* Disable DPMS and the X screensaver for now in the SteamOS session.

-- Pierre-Loup A. Griffais <[email protected]> Wed, 30 Oct 2013 09:47:18 -0700

steamos-compositor (1.7) alchemist; urgency=low

* Add -enableremotecontrol to Steam commandline arguments.

-- Pierre-Loup A. Griffais <[email protected]> Tue, 29 Oct 2013 19:56:56 -0700

steamos-compositor (1.6) alchemist; urgency=low

* Fix audio by starting and publishing pulse session daemon before Steam
starts.

-- Pierre-Loup A. Griffais <[email protected]> Mon, 28 Oct 2013 16:17:00 -0700

steamos-compositor (1.5) alchemist; urgency=low

* Use Steam Big Picture cursor as the root window cursor.

-- Pierre-Loup A. Griffais <[email protected]> Fri, 25 Oct 2013 18:59:41 -0700

steamos-compositor (1.4) alchemist; urgency=low

* Fix running Steam and games that are higher resolution than the desktop.

-- Pierre-Loup A. Griffais <[email protected]> Wed, 23 Oct 2013 16:17:58 -0700

steamos-compositor (1.3) alchemist; urgency=low

* Add loadargbcursor

-- John Vert <[email protected]> Tue, 22 Oct 2013 20:10:16 -0700

steamos-compositor (1.2) alchemist; urgency=low

* fix multiarch paths

-- John Vert <[email protected]> Tue, 22 Oct 2013 10:54:50 -0700

steamos-compositor (1.1) alchemist; urgency=low

* Add steamos-session

-- John Vert <[email protected]> Tue, 22 Oct 2013 09:42:37 -0700

steamos-compositor (1.0) alchemist; urgency=low

* Initial release.

-- John Vert <[email protected]> Fri, 18 Oct 2013 16:03:00 -0700
-- Wouter Wijsman <[email protected]> Fri, 23 Aug 2019 00:28:27 +0200
2 changes: 1 addition & 1 deletion debian/compat
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24 changes: 15 additions & 9 deletions debian/control
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Source: steamos-compositor
Maintainer: Pierre-Loup Griffais <[email protected]>
Section: misc
Source: steamos-compositor-plus
Section: x11
Priority: optional
Standards-Version: 3.9.3
Build-Depends: debhelper (>= 8), pkg-config, libxxf86vm-dev, libgl1-mesa-dev, libx11-dev, libxrender-dev, libxcomposite-dev, libxdamage-dev, libsdl-image1.2-dev, automake1.11, autoconf, libudev-dev
Maintainer: Wouter Wijsman <[email protected]>
Build-Depends: debhelper (>= 11), pkg-config, libxxf86vm-dev, libgl1-mesa-dev, libx11-dev, libxrender-dev, libxcomposite-dev, libxdamage-dev, libsdl-image1.2-dev, automake1.11, autoconf, libxrandr-dev, libudev-dev
Standards-Version: 4.3.0
Homepage: https://github.com/gamer-os/steamos-compositor-plus

Package: steamos-compositor
Package: steamos-compositor-plus
Architecture: any
Depends: libsdl-image1.2, libudev1, ${shlibs:Depends}, ${misc:Depends}
Description: SteamOS Compositor
Provides graphics compositor services for the full-screen environment of SteamOS
Depends: libsdl-image1.2 (>= 1.2.10), libudev1 (>= 183), libgl1, libsdl1.2debian (>= 1.2.11), libx11-6, libxcomposite1 (>= 1:0.3-1), libxdamage1 (>= 1:1.1), libxext6, libxfixes3 (>= 1:5.0), libxrender1, libx11-6, libxrandr2 (>= 2:1.2.0), libxxf86vm1, lsb-release, ${shlibs:Depends}, ${misc:Depends}
Description: fork of the SteamOS Compositor
Based on SteamOS Compositor version 1.35. SteamOS Compositor Plus includes 4k
support allows adjusting resolution/refresh rate through a configuration file,
hides the annoying color flashing on startup of Proton games and adds a fix
for games that start in the background, including Dead Cells,
The Count Lucanor, most Feral games and probably others.

14 changes: 11 additions & 3 deletions debian/copyright
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Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Contact: [email protected]
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: steamos-compositor-plus
Source: https://github.com/gamer-os/steamos-compositor-plus

Files: *
Copyright: 2013 Valve Corporation <[email protected]>
License: BSD-2-clause
2019 Alesh Slovak <[email protected]>
License: BSD-2-Clause

Files: debian/*
Copyright: 2019 Wouter Wijsman <[email protected]>
License: BSD-2-Clause

License: BSD-2-Clause
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
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12 changes: 10 additions & 2 deletions debian/rules
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#!/usr/bin/make -f
# output every command that modifies files on the build system.
export DH_VERBOSE = 1

export DEB_BUILD_MAINT_OPTIONS = hardening=+all

%:
dh $@

override_dh_shlibdeps:
dh_shlibdeps --dpkg-shlibdeps-params=--ignore-missing-info

# dh_make generated override targets
override_dh_auto_configure:
dh_auto_configure -- \
--prefix=/usr
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