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war3map.doo: Trees and special doodads
ChiefOfGxBxL edited this page Apr 21, 2017
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1 revision
type | field | description |
---|---|---|
char[4] | File ID | Fixed at "W3do" |
int | File Version | Fixed at 8 |
int | Subversion? | Fixed at [0B 00 00 00]h |
int | Number of trees | E.g. 125 - make sure this count matches the number of entries you place below |
Repeat for each tree
type | field | description |
---|---|---|
char[4] | Tree Type | |
int | Variation | |
float | Tree X | |
float | Tree Y | |
float | Tree Z | |
float | Tree angle | Measured in radians |
float | Tree X scale | |
float | Tree Y scale | |
float | Tree X scale | |
byte | Flags | |
byte | Life (%) | Default HP for the tree, in one hex byte. 0x64 is 100%. |
int | Random item table pointer | |
int | Number items dropped | The number of items dropped on death |
int | ID Number |
Header for special doodad section
type | field | description |
---|---|---|
int | Special doodad format number | Fixed at [00 00 00 00]h |
int | Number of special doodads |
Repeat for each special doodad
type | field | description |
---|---|---|
char[4] | Doodad ID | |
int | Position Z? | |
int | Position X? | |
int | Position Y? |
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