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keyboardspecialist committed Nov 1, 2024
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| Attributes | Type | Description | Required
| --- | --- | --- | --- |
| quantizedPositionScale | number | Scale value for dequantizing POSITION attribute values | No |
| quantizedPositionScale | number | Scale value for dequantizing POSITION attribute values | No, default: `1.0` |


## Extending glTF node

Sample:

```json
{
"accessors": [
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In this example, we follow a reference implementation for rendering Gaussian Splats.

In the vertex shader, we first must compute covariance in 3D and then 2D space. In optimizing implementations, 3D covariance can be computed ahead of time.
In the vertex shader, we first must compute covariance in 3D and then 2D space. In optimizing implementations, 3D covariance can be computed ahead of time.

```glsl
//https://github.com/graphdeco-inria/diff-gaussian-rasterization/blob/59f5f77e3ddbac3ed9db93ec2cfe99ed6c5d121d/cuda_rasterizer/forward.cu#L118
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