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Merge branch 'gaussian-splatting-ext' of github.com:CesiumGS/glTF int…
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keyboardspecialist committed Nov 5, 2024
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Expand Up @@ -154,7 +154,7 @@ Basic example shown below. This sample shows adding Guassian splats to the first

## Limitations

This extension currently lacks encoding of all of the spherical harmonics used for specular. While these are a string feature of gaussian splats as they allow the scene to render dynamically based on viewing position, they are prohibitively large in storage size and impose a larger computational cost. This extension is instead focused on core implementation details before tackling the question of how best to store a compressed version of the spherical harmonics used by the splat. With compression comes accuracy loss, and while suitable for general cases, we did not want to impose a lossy format on potential users. Lossy data should be opt-in where possible.
This extension currently lacks encoding of all of the spherical harmonics used for specular. While these are a strong feature of gaussian splats as they allow the scene to render dynamically based on viewing position, they are prohibitively large in storage size and impose a larger computational cost. This extension is instead focused on core implementation details before tackling the question of how best to store a compressed version of the spherical harmonics used by the splat. With compression comes accuracy loss, and while suitable for general cases, we did not want to impose a lossy format on potential users. Lossy data should be opt-in where possible.

The authors of this extension intend to have companion extensions for handling lossy or lossless handling of the spherical harmonics to meet the needs of all users.

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